Legends-Of-Heroes: Skill for Codex

.codex/skills/aibridge-development-workflow/SKILL.md

aibridge-development-workflow is a skill for Codex from FlameskyDexive/Legends-Of-Heroes. It costs 101 tokens per session (1,450 once invoked), scanned A, original, MIT.

A standard development process for AIBridge and Unity projects. It covers changes to C# code, Unity assets, Prefabs, editor tools, packages, tests, and project instructions.

In plain words
What is it for?
Use it when creating, fixing, refactoring, or validating Unity code and project files, including tasks that need related Unity tools or specialized workflows.
Why use it?
It keeps requirements, risks, implementation, and final checks visible during development work.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions AGENTS.md.

This is FlameskyDexive/Legends-Of-Heroes's own configuration. It tells Codex how to work on Legends-Of-Heroes itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Legends-Of-Heroes configures →

Reuse

Borrowing it

Nothing to install: this file belongs to FlameskyDexive/Legends-Of-Heroes. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/FlameskyDexive/Legends-Of-Heroes/master/.codex/skills/aibridge-development-workflow/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aibridge-development-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/aibridge-development-workflow/github.svg)](https://agentmods.dev/skills/flameskydexive/legends-of-heroes/aibridge-development-workflow)
Your own site
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/aibridge-development-workflow"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/aibridge-development-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for aibridge-development-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/aibridge-development-workflow"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/aibridge-development-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.01450
Opus 5 $0.00051 $0.00725
Sonnet 5 $0.00020 $0.00290
Haiku 4.5 $0.00010 $0.00145

Measured 11d ago against content hash 18783d8e1c4b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

aibridge-development-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.codex/skills/aibridge-development-workflow/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AIBridge Development Workflow

目标

在开发任务中保留清晰的阶段可视化,让用户知道当前 AI 正处于哪个工作阶段、加载了哪些 Skills,并在结束前执行明确的验收清单。

本 Skill 只放主流程。细节规则按需读取:

  • references/risk-gates.md:需求确认、风险分级、何时必须暂停确认。
  • references/coding-rules.md:C#、Unity、注释、硬编码、重复代码规则。
  • references/editor-generation.md:复杂生成、分析、诊断、Runtime/Public API 调用等一次性 Editor C# 脚本规范。
  • references/checklist.md:最终检查清单和收尾输出格式。

阶段总览

开发任务按以下模式推进:

【Skills 匹配模式】 → 【需求确认模式】 → 【分析模式】 → 【方案实施模式】 → 【检查清单模式】

简单低风险修改可以在一条回复中连续展示多个模式,但不能省略分析和最终检查清单。

Skills 匹配模式

收到开发任务后,先输出实际使用的 Skills,仅列名称:

【Skills 匹配模式】aibridge-development-workflow、aibridge

匹配规则:

  • 所有开发任务至少包含 aibridge-development-workflow
  • 涉及 AIBridge CLI、Unity 编译、日志、代码文件查找、资源搜索、预制、场景或 Inspector 操作时,加入 aibridge
  • 涉及语义符号、定义、引用、实现、调用者或诊断查询时,只有 aibridge-code-index 已安装且项目规则未声明 Code Index 关闭,才加入 aibridge-code-index;否则使用 rg 和常规文件读取。
  • 涉及复杂 Prefab 资源修改、批量 SerializedProperty、子物体/组件创建或引用写入时,加入 aibridge-prefab-patch
  • 涉及直接修改 Unity YAML 文本序列化文件(.unity.prefab.asset.mat.controller 等),或 AIBridge 不支持的 Prefab/Scene/ScriptableObjectTable 结构修改时,加入 unity-yaml-editing
  • 涉及 batch、multi、批处理脚本、长脚本、stdin 或脚本自动化时,加入 aibridge-batch-script
  • 涉及创建或修改 Skill 时,加入 skill-creator
  • 涉及复杂一次性 Editor 侧 C# 任务时,读取 references/editor-generation.md,优先评估 .aibridge/code/*.csx;包括复杂资源首次生成、调用项目 Runtime/Public API、场景/资源统计、诊断报告或多步骤 UnityEditor API 编排。

需求确认模式

先判断是否需要用户确认。低风险且需求明确时,不阻塞实施:

【需求确认模式】
无需确认:需求明确,修改范围低风险,继续分析。

以下情况必须暂停并等待用户确认:

  • 需求目标、交互行为、数据来源或验收标准不明确。
  • 存在多个合理方案,且会影响公共 API、配置格式、资源结构或用户体验。
  • 可能破坏兼容性、迁移数据、修改大量 Prefab/场景对象、删除资源或引入新依赖。
  • 用户明确要求先给方案。

不确定时读取 references/risk-gates.md

分析模式

任何文件、代码或资源修改前必须先分析。优先使用直接工具收集上下文:

  • rg / rg --files 搜索现有实现、工具类、命名模式和相邻代码。
  • 涉及 Unity 对象、Prefab、资源、Console 时,结合 aibridge 查询。
  • 涉及外部库或版本敏感信息时,只查官方文档。
  • 代理工具只有在用户明确要求或当前环境允许时才使用;不可伪造已启动代理。

输出 2-3 句话的综合分析结果:

【分析模式】
✅ 上下文收集:已通过 rg/AIBridge 查找现有实现和约束。
✅ 综合分析:项目使用 X 模式,影响范围集中在 Y,主要风险是 Z。
✅ 复杂度评估:常规问题,可以直接实施。
✅ 实施门控:条件满足,进入方案实施。

方案实施模式

Read the full file on GitHub · 121 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 121 lines · 101 tokens per session scan A 18783d8e1c4b

Subscribe to this mod's changes

aibridge-development-workflow is a skill published in the GitHub repository FlameskyDexive/Legends-Of-Heroes (925 stars, last pushed 1mo ago), licensed MIT. It adds 101 tokens to every session and 1,450 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

luban-dev

A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.

Alex-Rachel/TEngine · 149 tokens

html-to-ugui

A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.

Alex-Rachel/TEngine · 150 tokens

tengine-dev

A development guide for TEngine, a framework used to build Unity games. It covers the framework’s modules, user interfaces, events, asset loading, hot updates, configuration, and related tools.

Alex-Rachel/TEngine · 68 tokens

fantasy-net

This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…

qq362946/Fantasy · 157 tokens

reflection-method-call

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

IvanMurzak/Unity-MCP · 48 tokens

script-execute

Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.

IvanMurzak/Unity-MCP · 48 tokens