create-control-manifest

create-control-manifest is a skill for Codex from frabcd/codex-ai-game-studio. It costs 63 tokens per session (2,387 once invoked), scanned A, a copy of create-control-manifest, MIT.

A flat set of programming rules generated from accepted architecture decisions and project standards. Architecture decisions are documented choices about how the software is organized and built.

In plain words
What is it for?
Use it after an architecture review to create or update rules for naming, libraries, performance limits, code structure, and other project layers.
Why use it?
It turns documents that explain why decisions were made into direct guidance about what programmers should do or avoid. This makes the agreed design easier to follow during implementation.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it after an architecture review to create or update rules for naming, libraries, performance limits, code structure, and other project layers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/create-control-manifest
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill create-control-manifest
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-control-manifest

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-control-manifest/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-control-manifest)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-control-manifest"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-control-manifest/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-control-manifest

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-control-manifest"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-control-manifest.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,387 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.02387
Opus 5 $0.00032 $0.01193
Sonnet 5 $0.00013 $0.00477
Haiku 4.5 $0.00006 $0.00239

Measured 9d ago against content hash 7b255a1aa674, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

create-control-manifest scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to create-control-manifest — 37 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/create-control-manifest/SKILL.md · 290 lines

How it starts

The opening of the file, as written. The whole thing — 290 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Create Control Manifest

The Control Manifest is a flat, actionable rules sheet for programmers. It answers "what do I do?" and "what must I never do?" — organized by architectural layer, extracted from all Accepted ADRs, technical preferences, and engine reference docs. Where ADRs explain why, the manifest tells you what.

Output: docs/architecture/control-manifest.md

When to run: After $ai-game-studio:architecture-review passes and ADRs are in Accepted status. Re-run whenever new ADRs are accepted or existing ADRs are revised.


1. Load All Inputs

ADRs

  • file discovery docs/architecture/adr-*.md and read every file
  • Filter to only Accepted ADRs (Status: Accepted) — skip Proposed, Deprecated, Superseded
  • Note the ADR number and title for every rule sourced

Technical Preferences

  • Read .ai-game-studio/project.json
  • Extract: naming conventions, performance budgets, approved libraries/addons, forbidden patterns

Engine Reference

  • Read docs/engine-reference/[engine]/VERSION.md for engine + version
  • Read docs/engine-reference/[engine]/deprecated-apis.md — these become forbidden API entries
  • Read docs/engine-reference/[engine]/current-best-practices.md if it exists

Report: "Loaded [N] Accepted ADRs, engine: [name + version]."


2. Extract Rules from Each ADR

For each Accepted ADR, extract:

Required Patterns (from "Implementation Guidelines" section)

  • Every "must", "should", "required to", "always" statement
  • Every specific pattern or approach mandated

Forbidden Approaches (from "Alternatives Considered" sections)

  • Every alternative that was explicitly rejected — why it was rejected becomes the rule ("never use X because Y")
  • Any anti-patterns explicitly called out

Performance Guardrails (from "Performance Implications" section)

  • Budget constraints: "max N ms per frame for this system"
  • Memory limits: "this system must not exceed N MB"

Read the full file on GitHub · 290 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 290 lines · 63 tokens per session scan A 7b255a1aa674

Subscribe to this mod's changes

create-control-manifest is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 2d ago), licensed MIT. It adds 63 tokens to every session and 2,387 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to create-control-manifest, differing in 37 lines, and is treated as a copy.

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