design-review

design-review is a skill for Codex from frabcd/codex-ai-game-studio. It costs 34 tokens per session (3,357 once invoked), scanned A, a copy of design-review, MIT.

A review process for a game design document, the written plan for a game's systems and rules. It checks whether the plan is complete, consistent, practical to build, and aligned with project standards.

In plain words
What is it for?
Use it before handing a game design document to programmers, especially when it refers to related systems or other design documents.
Why use it?
It finds missing details, contradictions, and implementation problems before programmers begin work. Different review depths let teams trade review thoroughness for speed.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions AGENTS.md; mentions Codex.

Good fit Use it before handing a game design document to programmers, especially when it refers to related systems or other design documents.

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Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/design-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill design-review
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/design-review/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/design-review)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/design-review"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/design-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/design-review"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/design-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,357 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.03357
Opus 5 $0.00017 $0.01679
Sonnet 5 $0.00007 $0.00671
Haiku 4.5 $0.00003 $0.00336

Measured 10d ago against content hash 7c2bcf2e2117, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

design-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to design-review — 50 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/design-review/SKILL.md · 271 lines

How it starts

The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Phase 0: Parse Arguments

Extract --depth [full|lean|solo] if present. Default is full when no flag is given.

Note: --depth controls the analysis depth of this skill (how many specialist agents are spawned). It is independent of the global review mode in production/review-mode.txt, which controls director gate spawning. These are two different concepts — --depth is about how thoroughly this skill analyses the document.

  • full: Complete review — all phases + specialist agent delegation (Phase 3b)
  • lean: All phases, no specialist agents — faster, single-session analysis
  • solo: Phases 1-4 only, no delegation, no Phase 5 next-step prompt — use when called from within another skill

Phase 1: Load Documents

Read the target design document in full. Read AGENTS.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check design/gdd/ for related systems).

Dependency graph validation: For every system listed in the Dependencies section, use file discovery to check whether its GDD file exists in design/gdd/. Flag any that don't exist yet — these are broken references that downstream authors will hit.

Lore/narrative alignment: If design/gdd/game-concept.md or any file in design/narrative/ exists, read it. Note any mechanical choices in this GDD that contradict established world rules, tone, or design pillars. Pass this context to game-designer in Phase 3b.

Prior review check: Check whether design/gdd/reviews/[doc-name]-review-log.md exists. If it does, read the most recent entry — note what verdict was given and what blocking items were listed. This session is a re-review; track whether prior items were addressed.


Phase 2: Completeness Check

Evaluate against the Design Document Standard checklist:

Read the full file on GitHub · 271 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 271 lines · 34 tokens per session scan A 7c2bcf2e2117

Subscribe to this mod's changes

design-review is a skill published in the GitHub repository frabcd/codex-ai-game-studio (10 stars, last pushed 2d ago), licensed MIT. It adds 34 tokens to every session and 3,357 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to design-review, differing in 50 lines, and is treated as a copy.

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