engine-automation

engine-automation is a skill for Codex from frabcd/codex-ai-game-studio. It costs 30 tokens per session (463 once invoked), scanned A, original, MIT.

An automation workflow for approved operations in Unity, Godot, Unreal, Blender, or a pixel editor. It selects one compatible editor connection, prepares a reversible transaction, and checks the result after the operation.

In plain words
What is it for?
Use it to plan and carry out a specified operation in a supported game engine, 3D tool, or pixel editor. It can detect the available host, inventory its connections, apply the approved transaction, and report rollback status.
Why use it?
It helps perform editor-based work while keeping the exact actions, permissions, backups, health checks, and rollback details visible. It also stops when the selected application or operation is ambiguous.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to plan and carry out a specified operation in a…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/engine-automation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill engine-automation
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for engine-automation

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/engine-automation.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/engine-automation)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/engine-automation"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/engine-automation.svg" alt="Measured on agentmods" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 463 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00463
Opus 5 $0.00015 $0.00231
Sonnet 5 $0.00006 $0.00093
Haiku 4.5 $0.00003 $0.00046

Measured 6d ago against content hash c9f485f4d15c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

engine-automation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/engine-automation/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Engine Automation

Outcome

Route an approved operation to the correct editor adapter while preserving user control and rollback.

Required inputs

  • host application and project
  • desired operation
  • selected pack, exact upstream pin, permissions, and rollback expectations

Ask for missing information only when it changes the route materially. Otherwise state conservative assumptions and proceed with read-only analysis.

Workflow

  1. Run read-only host and project detection and inventory existing MCP configurations.
  2. Refuse ambiguous host selection or multiple active servers for the same application.
  3. Prepare a transaction with exact commands, files, process and network permissions, health checks, backups, rollback, expiry, and digest.
  4. Show the plan and wait for explicit confirmation of its digest.
  5. After confirmation, apply only the listed actions, run health checks, and stop on the first divergence.
  6. Record the resulting lock state and tested rollback path.

Expected artifacts

  • approved transaction
  • backup inventory
  • health-check result
  • lock update
  • rollback report

Workflow-specific gates

  • Never install, enable, launch, configure, or control an editor implicitly.
  • Only one MCP server per host application may be active.
  • A digest mismatch, expired plan, changed environment, or failed backup invalidates apply and requires a new plan.

Production completion gate

Before recommending production use, complete and report all seven gates:

  1. Rights, consent, code/model/dataset/output license, and generation-provenance checks.
  2. Technical format, naming, scale, color, metadata, and target-import validation.
  3. Visual and temporal consistency review across representative views and states.
  4. Runtime memory, frame-time, draw-call, streaming, and asset-budget checks.
  5. Playability and interaction smoke tests in the target runtime.
  6. Screenshot, capture, diff, or artifact-regression evidence with reproducible settings.
  7. Human approval before replacing source assets or promoting generated output.

Read the full file on GitHub · 59 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 59 lines · 30 tokens per session scan A c9f485f4d15c

Subscribe to this mod's changes

engine-automation is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 6d ago), licensed MIT. It adds 30 tokens to every session and 463 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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