help

help is a skill for Claude Code, Codex from frabcd/codex-ai-game-studio. It costs 45 tokens per session (627 once invoked), scanned A, original, MIT.

A project navigator that examines the current state of a game-development project and recommends what to do next. It uses files, architecture notes, production records, tests, assets, and recent changes as evidence.

In plain words
What is it for?
Use it to find the next recommended skill, see the project’s detected stage, and get copy-ready commands for possible next actions. It can also flag when an action needs a plan and confirmation.
Why use it?
It helps when you are unsure which stage the project is in or which task should come next. It reduces the need to manually search through project documents and workflows.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/help
Any agent
npx skills add frabcd/codex-ai-game-studio --skill help
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for help

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/help.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/help)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/help"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/help.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 627 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00045 $0.00627
Opus 5 $0.00023 $0.00313
Sonnet 5 $0.00009 $0.00125
Haiku 4.5 $0.00005 $0.00063

Measured 4d ago against content hash 61138eac7234, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/help/SKILL.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Contextual workflow navigator

Inspect the project read-only, infer its current stage from evidence, and show a compact menu containing only useful next actions. Do not run those actions.

  1. Inspect project files, current branch state, engine markers, design and architecture documents, sprint artifacts, recent test evidence, generated assets, and .ai-game-studio/project.json when present.
  2. State the detected stage and confidence. If evidence conflicts, explain the conflict in one sentence and ask a focused question.
  3. Recommend one primary next skill and no more than three alternatives.
  4. For every recommendation, include a copy-ready prompt beginning with the exact namespaced invocation $ai-game-studio:<skill>.
  5. Mark workflows that require a plan and explicit confirmation before mutation.

Common paths

  • New concept: $ai-game-studio:brainstorm -> $ai-game-studio:prototype -> $ai-game-studio:art-bible -> $ai-game-studio:map-systems.
  • Existing project: $ai-game-studio:adopt -> $ai-game-studio:project-stage-detect -> relevant audit or planning skill.
  • Playable prototype: $ai-game-studio:prompt-to-game, followed by $ai-game-studio:playtest-report and $ai-game-studio:scope-check.
  • Production assets: use the relevant generation skill, then $ai-game-studio:visual-qa; use $ai-game-studio:quality-enhance only for an approved, reversible improvement.
  • Editor tooling: $ai-game-studio:toolchain-doctor -> $ai-game-studio:setup-engine -> $ai-game-studio:engine-automation.
  • Release: $ai-game-studio:smoke-check -> $ai-game-studio:regression-suite -> $ai-game-studio:release-checklist.

Distinguish product controls from skills: /plugins browses or installs plugins; the / picker lists enabled skills; $ai-game-studio:<skill> invokes a workflow. Never invent deprecated custom slash aliases.

Read the full file on GitHub · 48 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 48 lines · 45 tokens per session scan A 61138eac7234

Subscribe to this mod's changes

help is a skill published in the GitHub repository frabcd/codex-ai-game-studio (8 stars, last pushed 3d ago), licensed MIT. It adds 45 tokens to every session and 627 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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