npc-audio-generate

npc-audio-generate is a skill for Codex from frabcd/codex-ai-game-studio. It costs 33 tokens per session (485 once invoked), scanned A, original, MIT.

A workflow for creating NPC audio content, including non-player-character dialogue, quests, voices, music, and sound. It includes checks for story consistency, consent, rights, localization, subtitles, audio quality, and game integration.

In plain words
What is it for?
Use it to plan and generate dialogue or quest content, review voice and audio files, track consent and provenance, and test playback, subtitles, mixing, memory, and fallbacks.
Why use it?
It helps keep generated narrative and audio consistent with the game's world while checking whether the material is safe and legally usable. It also checks that the finished content works in the game.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to plan and generate dialogue or quest content, review voice and audio files, track consent and provenance, and test playback, subtitles, mixing, memory, and fallbacks.

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Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/npc-audio-generate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill npc-audio-generate
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for npc-audio-generate

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/npc-audio-generate/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/npc-audio-generate)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/npc-audio-generate"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/npc-audio-generate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for npc-audio-generate

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/npc-audio-generate"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/npc-audio-generate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 485 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00485
Opus 5 $0.00016 $0.00243
Sonnet 5 $0.00007 $0.00097
Haiku 4.5 $0.00003 $0.00049

Measured 9d ago against content hash 916fd783fe58, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

npc-audio-generate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/npc-audio-generate/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Npc Audio Generate

Outcome

Create coherent, consented narrative and audio content that is safe to ship and practical to integrate.

Required inputs

  • narrative and audio bibles
  • NPC or quest function
  • voice consent, locale, platform, loudness, memory, and streaming constraints

Ask for missing information only when it changes the route materially. Otherwise state conservative assumptions and proceed with read-only analysis.

Workflow

  1. Define canon, character boundaries, quest state model, prohibited outputs, pronunciation, and audio specification.
  2. Verify model, dataset, voice, performer, music, and output rights before generation.
  3. Generate structured dialogue and audio into review-only copies with stable identifiers.
  4. Validate branching reachability, state consistency, lore, tone, safety, localization, subtitles, peaks, loudness, noise, and loop seams.
  5. Integrate only approved content and run in-engine subtitle, playback, mixing, memory, and fallback tests.

Expected artifacts

  • content specification
  • dialogue or quest graph
  • review audio
  • consent and provenance records
  • engine integration evidence

Workflow-specific gates

  • Block voice cloning or identity imitation without explicit, documented consent and appropriate rights.
  • Preserve text-only and non-generated fallbacks for accessibility and unavailable services.
  • Do not expose credentials, private prompts, unreleased narrative, or player data to external services without approval.

Production completion gate

Before recommending production use, complete and report all seven gates:

  1. Rights, consent, code/model/dataset/output license, and generation-provenance checks.
  2. Technical format, naming, scale, color, metadata, and target-import validation.
  3. Visual and temporal consistency review across representative views and states.
  4. Runtime memory, frame-time, draw-call, streaming, and asset-budget checks.
  5. Playability and interaction smoke tests in the target runtime.
  6. Screenshot, capture, diff, or artifact-regression evidence with reproducible settings.
  7. Human approval before replacing source assets or promoting generated output.

Read the full file on GitHub · 58 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 58 lines · 33 tokens per session scan A 916fd783fe58

Subscribe to this mod's changes

npc-audio-generate is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 2d ago), licensed MIT. It adds 33 tokens to every session and 485 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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