project-stage-detect

project-stage-detect is a skill for Codex from frabcd/codex-ai-game-studio. It costs 48 tokens per session (1,647 once invoked), scanned A, original, MIT.

A project audit that examines existing design documents, source code, and other game-development files to estimate the project's current stage and completeness. It also looks for missing or incomplete work.

In plain words
What is it for?
Use it to review game design, narrative, levels, code systems, and related project artifacts, then identify missing work and recommend next steps.
Why use it?
It gives a structured view of where development stands when joining an existing project or preparing for a milestone. This makes gaps easier to find than inspecting folders manually.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to review game design, narrative, levels, code systems, and related project artifacts, then identify missing work and recommend next steps.

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Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/project-stage-detect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill project-stage-detect
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-stage-detect

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/project-stage-detect.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/project-stage-detect)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/project-stage-detect"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/project-stage-detect.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,647 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01647
Opus 5 $0.00024 $0.00823
Sonnet 5 $0.00010 $0.00329
Haiku 4.5 $0.00005 $0.00165

Measured 8d ago against content hash 27471f1bf926, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

project-stage-detect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/project-stage-detect/SKILL.md · 197 lines

How it starts

The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Project Stage Detection

This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need attention. It's especially useful when:

  • Starting with an existing project
  • Onboarding to a codebase
  • Checking what's missing before a milestone
  • Understanding "where are we?"

Workflow

1. Scan Key Directories

Analyze project structure and content:

Design Documentation (design/):

  • Count GDD files in design/gdd/*.md
  • Check for game-concept.md, game-pillars.md, systems-index.md
  • If systems-index.md exists, count total systems vs. designed systems
  • Analyze completeness (Overview, Detailed Design, Edge Cases, etc.)
  • Count narrative docs in design/narrative/
  • Count level designs in design/levels/

Source Code (src/):

  • Count source files (language-agnostic)
  • Identify major systems (directories with 5+ files)
  • Check for core/, gameplay/, ai/, networking/, ui/ directories
  • Estimate lines of code (rough scale)

Production Artifacts (production/):

  • Check for active sprint plans
  • Look for milestone definitions
  • Find roadmap documents

Prototypes (prototypes/):

  • Count prototype directories
  • Check for READMEs (documented vs undocumented)
  • Assess if prototypes are archived or active

Architecture Docs (docs/architecture/):

  • Count ADRs (Architecture Decision Records)
  • Check for overview/index documents

Tests (tests/):

  • Count test files
  • Estimate test coverage (rough heuristic)

2. Classify Project Stage

Based on scanned artifacts, determine stage. Check production/stage.txt first — if it exists, use its value (explicit override from $ai-game-studio:gate-check). Otherwise, auto-detect using these heuristics (check from most-advanced backward):

Stage Indicators
Concept No game concept doc, brainstorming phase
Systems Design Game concept exists, systems index missing or incomplete
Technical Setup Systems index exists, engine not configured
Pre-Production Engine configured, src/ has <10 source files
Production src/ has 10+ source files, active development
Polish Explicit only (set by $ai-game-studio:gate-check Production → Polish gate)
Release Explicit only (set by $ai-game-studio:gate-check Polish → Release gate)

Read the full file on GitHub · 197 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 197 lines · 48 tokens per session scan A 27471f1bf926

Subscribe to this mod's changes

project-stage-detect is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed yesterday), licensed MIT. It adds 48 tokens to every session and 1,647 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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