quality-enhance

quality-enhance is a skill for Codex from frabcd/codex-ai-game-studio. It costs 24 tokens per session (473 once invoked), scanned A, original, MIT.

A controlled workflow for improving a game asset or scene while keeping the original files. It first identifies a measurable problem, then prepares reviewed variants and before-and-after evidence.

In plain words
What is it for?
Use it to diagnose and enhance a specific asset or scene, compare candidate versions, and check their format, appearance, runtime cost, and project integration.
Why use it?
It prevents quality changes from silently altering the art style, behavior, legal status, performance limits, or playability. Preserved originals make the work reversible.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to diagnose and enhance a specific asset or scene, compare candidate versions, and check their format, appearance, runtime cost, and project integration.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/quality-enhance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill quality-enhance
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for quality-enhance

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/quality-enhance.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/quality-enhance)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/quality-enhance"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/quality-enhance.svg" alt="Measured on agentmods" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 473 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00473
Opus 5 $0.00012 $0.00236
Sonnet 5 $0.00005 $0.00095
Haiku 4.5 $0.00002 $0.00047

Measured 8d ago against content hash 85153ce49fef, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

quality-enhance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/quality-enhance/SKILL.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quality Enhance

Outcome

Improve a specific measurable weakness without silently changing style, behavior, rights, or performance budgets.

Required inputs

  • source asset or scene
  • approved quality target
  • locked properties, performance budget, and acceptable transformations

Ask for missing information only when it changes the route materially. Otherwise state conservative assumptions and proceed with read-only analysis.

Workflow

  1. Diagnose concrete defects and define measurable acceptance criteria before proposing a transformation.
  2. Copy originals to a recoverable location and inventory all dependent files and references.
  3. Prepare a plan showing the exact enhancement route, tools, license implications, files, previews, and rollback.
  4. Wait for explicit confirmation before running transformations.
  5. Produce variants beside originals and create controlled before-and-after comparisons.
  6. Validate format, visual fidelity, temporal behavior, runtime budget, playability, and project integration before requesting replacement approval.

Expected artifacts

  • defect diagnosis
  • approved enhancement plan
  • preserved originals
  • candidate variants
  • before-and-after evidence
  • rollback record

Workflow-specific gates

  • Never overwrite or replace a source asset without a final human choice made after previewing evidence.
  • Reject improvements that introduce identity drift, style drift, seams, artifacts, broken dependencies, or budget regressions.
  • Keep the enhancement reproducible by recording tools, versions, settings, prompts, seeds, and manual edits.

Production completion gate

Before recommending production use, complete and report all seven gates:

  1. Rights, consent, code/model/dataset/output license, and generation-provenance checks.
  2. Technical format, naming, scale, color, metadata, and target-import validation.
  3. Visual and temporal consistency review across representative views and states.
  4. Runtime memory, frame-time, draw-call, streaming, and asset-budget checks.
  5. Playability and interaction smoke tests in the target runtime.
  6. Screenshot, capture, diff, or artifact-regression evidence with reproducible settings.
  7. Human approval before replacing source assets or promoting generated output.

Read the full file on GitHub · 60 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 60 lines · 24 tokens per session scan A 85153ce49fef

Subscribe to this mod's changes

quality-enhance is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed yesterday), licensed MIT. It adds 24 tokens to every session and 473 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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