scope-check

scope-check is a skill for Codex from frabcd/codex-ai-game-studio. It costs 52 tokens per session (1,173 once invoked), scanned A, original, MIT.

A read-only review that compares the work completed on a feature, sprint, or milestone with its original plan. It identifies additions and measures how much the scope has grown.

In plain words
What is it for?
Finding unplanned features, reviewing related code and commits, and deciding what to cut or defer.
Why use it?
New work can quietly expand a project and make deadlines or priorities unclear.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Finding unplanned features, reviewing related code and commits, and deciding what to cut or defer.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/scope-check
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill scope-check
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scope-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/scope-check/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/scope-check)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/scope-check"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/scope-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scope-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/scope-check"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/scope-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,173 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01173
Opus 5 $0.00026 $0.00587
Sonnet 5 $0.00010 $0.00235
Haiku 4.5 $0.00005 $0.00117

Measured 7d ago against content hash ff8f3b00e9ce, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

scope-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/scope-check/SKILL.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Scope Check

This skill is read-only — it reports findings but writes no files.

Compares original planned scope against current state to detect, quantify, and triage scope creep.

Argument: the first invocation argument — feature name, sprint number, or milestone name.


Phase 1: Find the Original Plan

Locate the baseline scope document for the given argument:

  • Feature name → read design/gdd/[feature].md or matching file in design/
  • Sprint number (e.g., sprint-3) → read production/sprints/sprint-03.md or similar
  • Milestone → read production/milestones/[name].md

If the document is not found, report the missing file and stop. Do not proceed without a baseline to compare against.


Phase 2: Read the Current State

Check what has actually been implemented or is in progress:

  • Scan the codebase for files related to the feature/sprint
  • Read git log for commits related to this work (git log --oneline --since=[start-date])
  • Check for TODO/FIXME comments that indicate unfinished scope additions
  • Check active sprint plan if the feature is mid-sprint

Phase 3: Compare Original vs Current Scope

Produce the comparison report:

## Scope Check: [Feature/Sprint Name]
Generated: [Date]

### Original Scope
[List of items from the original plan]

### Current Scope
[List of items currently implemented or in progress]

### Scope Additions (not in original plan)
| Addition | Source | When | Justified? | Effort |
|----------|--------|------|------------|--------|
| [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] |

### Scope Removals (in original but dropped)
| Removed Item | Reason | Impact |
|-------------|--------|--------|
| [item] | [why removed] | [what's affected] |

### Bloat Score
- Original items: [N]
- Current items: [N]
- Items added: [N] (+[X]%)
- Items removed: [N]
- Net scope change: [+/-N] ([X]%)

### Risk Assessment
- **Schedule Risk**: [Low/Medium/High] — [explanation]
- **Quality Risk**: [Low/Medium/High] — [explanation]
- **Integration Risk**: [Low/Medium/High] — [explanation]

### Recommendations
1. **Cut**: [Items that should be removed to stay on schedule]
2. **Defer**: [Items that can move to a future sprint/version]
3. **Keep**: [Additions that are genuinely necessary]
4. **Flag**: [Items that need a decision from producer/creative-director]

Read the full file on GitHub · 131 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 131 lines · 52 tokens per session scan A ff8f3b00e9ce

Subscribe to this mod's changes

scope-check is a skill published in the GitHub repository frabcd/codex-ai-game-studio (10 stars, last pushed 3d ago), licensed MIT. It adds 52 tokens to every session and 1,173 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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