setup-engine

setup-engine is a skill for Codex from frabcd/codex-ai-game-studio. It costs 44 tokens per session (513 once invoked), scanned A, original, MIT.

A planning workflow for choosing and pinning a game's engine, such as Unity, Godot, or Unreal. It checks the existing project and prepares a documented setup proposal without changing the environment during inspection.

In plain words
What is it for?
Comparing engines, recording the selected version, identifying missing documentation, and preparing exact setup actions.
Why use it?
It reduces the risk of choosing an unsuitable engine or losing track of required versions, licenses, downloads, and rollback steps.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions AGENTS.md; mentions Codex.

Good fit Comparing engines, recording the selected version, identifying missing documentation, and preparing exact setup actions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/setup-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill setup-engine
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-engine/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-engine)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-engine"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for setup-engine

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-engine"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 513 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00513
Opus 5 $0.00022 $0.00257
Sonnet 5 $0.00009 $0.00103
Haiku 4.5 $0.00004 $0.00051

Measured 6d ago against content hash b49902af2106, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

setup-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/setup-engine/SKILL.md · 40 lines

How it starts

The opening of the file, as written. The whole thing — 40 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Plan a compatible engine setup

This is a setup workflow and may be invoked only explicitly. It never installs, enables, launches, or reconfigures anything during its inspection and proposal phases.

  1. Run the read-only checks defined by $ai-game-studio:toolchain-doctor.
  2. Detect existing Unity, Godot, Unreal, browser, and project evidence before asking the user to choose an engine.
  3. Compare viable engines by project fit, platform export, team language, maturity, performance, accessibility, license, install size, and existing investment. Verify current terms before relying on them.
  4. Recommend one engine and one adapter. Do not activate more than one MCP server for the same host application.
  5. Produce one transaction containing plan_id, environment evidence, exact actions, pinned sources, command arguments, downloads, licenses, permissions, conflicts, backups, health checks, uninstall and rollback operations, expiry, and digest.
  6. Show every file that would be materialized, including root and path-scoped AGENTS.md, selected .codex/agents/*.toml, .ai-game-studio/project.json, and .ai-game-studio/lock.json.
  7. Wait for explicit confirmation of the exact digest. Applying the transaction is a separate operation. Changed evidence, an expired plan, or a digest mismatch requires a new plan.

If the preferred route is unavailable on the detected OS, architecture, GPU, or application version, first attempt a verified native adaptation. Otherwise show a concise alternative comparison and ask the user to confirm the substitution.

Codex portability

Use the search, file-editing, shell, user-input, and subagent capabilities available in the active Codex surface. Use PowerShell syntax on Windows and POSIX syntax on macOS/Linux; do not require a Unix compatibility layer on Windows. Inherit the active model and permission mode, and do not weaken approval or sandbox boundaries.

Read the full file on GitHub · 40 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 40 lines · 44 tokens per session scan A b49902af2106

Subscribe to this mod's changes

setup-engine is a skill published in the GitHub repository frabcd/codex-ai-game-studio (10 stars, last pushed 3d ago), licensed MIT. It adds 44 tokens to every session and 513 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

3d_object

Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.

OpenDCAI/GameFactory-3A · 0 tokens

3d_scene

Choose how to build a 3dscene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.

OpenDCAI/GameFactory-3A · 0 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

audio

Use this Skill when a game plan requires dialogue, voice lines, sound effects, foley, ambience, or other offline WAV assets. This is asset generation, not a runtime audio-playback contract; use the selected engine context after an asset has passed review.

OpenDCAI/GameFactory-3A · 0 tokens

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to…

zenstory-ai/novel-to-game · 201 tokens

game-concept

Design game concepts from a novel. From SOURCEBIBLE and PRODUCTBRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book…

zenstory-ai/novel-to-game · 139 tokens