skill-improve

skill-improve is a skill for Codex from frabcd/codex-ai-game-studio. It costs 42 tokens per session (442 once invoked), scanned A, original, MIT.

A workflow for improving a coding-agent skill through a test, targeted change, and repeat test cycle. It checks the skill's structure, behavior, safety, references, and coverage.

In plain words
What is it for?
Finding failures in an existing skill, proposing a small fix, applying it after approval, and comparing the result with the baseline.
Why use it?
Skill instructions can be unclear, unsafe, or inconsistent with their required format, and changes can introduce new problems.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Finding failures in an existing skill, proposing a small fix, applying it after approval, and comparing the result with the baseline.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/skill-improve
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill skill-improve
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-improve

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/skill-improve/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/skill-improve)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/skill-improve"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/skill-improve/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-improve

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/skill-improve"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/skill-improve.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 442 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00442
Opus 5 $0.00021 $0.00221
Sonnet 5 $0.00008 $0.00088
Haiku 4.5 $0.00004 $0.00044

Measured 6d ago against content hash 1a47252fa27c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

skill-improve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/skill-improve/SKILL.md · 35 lines

What it actually says

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Improve a Codex skill safely

Improve an existing skill from evidence, not preference. Preserve its public name and intended trigger unless the user explicitly approves a breaking change.

  1. Run $ai-game-studio:skill-test and record the baseline failures.
  2. Read the official skill authoring constraints available in the current Codex installation. Inspect all local references before changing instructions.
  3. Diagnose each failure as routing ambiguity, missing workflow detail, unsafe mutation, broken reference, unsupported metadata, platform coupling, excessive context, or unverifiable output.
  4. Propose the smallest patch, showing affected files, behavior change, possible regressions, and rollback. Wait for approval before editing.
  5. Preserve frontmatter with only name and description. Keep the starter prompt namespaced and realistic. Disable implicit invocation for sensitive setup, install, control, refresh, or destructive workflows.
  6. After approval, patch with the repository editing mechanism. Do not rewrite unrelated prose or generated assets.
  7. Re-run static validation and all direct, implicit, near-miss, and negative forward tests. Compare results with the baseline.

Return the exact diff summary, validation evidence, remaining limitations, and a one-command rollback. Never claim improvement solely because wording changed.

Codex portability

Use the search, file-editing, shell, user-input, and subagent capabilities available in the active Codex surface. Use PowerShell syntax on Windows and POSIX syntax on macOS/Linux; do not require a Unix compatibility layer on Windows. Inherit the active model and permission mode, and do not weaken approval or sandbox boundaries.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 35 lines · 42 tokens per session scan A 1a47252fa27c

Subscribe to this mod's changes

skill-improve is a skill published in the GitHub repository frabcd/codex-ai-game-studio (10 stars, last pushed 3d ago), licensed MIT. It adds 42 tokens to every session and 442 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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