start

start is a skill for Codex from frabcd/codex-ai-game-studio. It costs 22 tokens per session (854 once invoked), scanned A, original, MIT.

A first-time project guide that inspects a game project and asks a few questions before directing you to the appropriate workflow.

In plain words
What is it for?
Use it to identify the project type, engine, tools, languages, tests, build scripts, and next recommended step.
Why use it?
It helps you understand where an unfamiliar project stands without changing files, installing tools, or making configuration changes.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to identify the project type, engine, tools, languages, tests, build scripts, and next recommended step.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/start
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill start
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for start

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/start/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/start)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/start"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/start/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for start

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/start"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/start.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 854 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00854
Opus 5 $0.00011 $0.00427
Sonnet 5 $0.00004 $0.00171
Haiku 4.5 $0.00002 $0.00085

Measured 7d ago against content hash d7fe7d1ab033, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

start scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/start/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Start: safe game-studio router

Use this as the primary entry point. Begin with read-only orientation; do not create files, install software, enable hooks, start MCP servers, launch editors, download models, or change configuration during routing.

1. Inspect quietly

  • Identify the operating system, architecture, repository root, project markers, engine, renderer, DCC and pixel tools, languages, tests, build scripts, and existing .ai-game-studio/ state.
  • Check only credential presence by environment-variable name. Never print, read, or store secret values.
  • Detect whether this is a new idea, a prototype, an existing production project, a migration, or an asset-only task.
  • Treat uncertain evidence as unknown.

2. Establish intent

Ask only the smallest blocking question needed: desired outcome, target platform, commercial-use intent, time budget, and whether existing assets or references have clear rights. Keep the user as creative director.

3. Route

Need Next skill
Explore or formalize a concept $ai-game-studio:brainstorm
Adopt an existing project $ai-game-studio:adopt
Inspect compatibility $ai-game-studio:toolchain-doctor
Select external tools $ai-game-studio:tool-discover
Prompt to a playable proof $ai-game-studio:prompt-to-game
Configure an engine $ai-game-studio:setup-engine
2D sprites or tiles $ai-game-studio:sprite-generate
3D mesh generation $ai-game-studio:asset-3d-generate
PBR maps or materials $ai-game-studio:material-texture-generate
Rigging or animation $ai-game-studio:rig-animation
Terrain, scenes, or levels $ai-game-studio:world-generate
NPCs, quests, voice, music, sound $ai-game-studio:npc-audio-generate
Approved editor operation $ai-game-studio:engine-automation
Visual or temporal review $ai-game-studio:visual-qa
Reversible improvement $ai-game-studio:quality-enhance
Current-stage navigation $ai-game-studio:help

Read the full file on GitHub · 73 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 73 lines · 22 tokens per session scan A d7fe7d1ab033

Subscribe to this mod's changes

start is a skill published in the GitHub repository frabcd/codex-ai-game-studio (10 stars, last pushed 3d ago), licensed MIT. It adds 22 tokens to every session and 854 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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