Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add frabcd/codex-ai-game-studio --skill team-qagit clone --depth 1 https://github.com/frabcd/codex-ai-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/team-qa)<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/team-qa"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/team-qa/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/team-qa"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/team-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.03029 |
| Opus 5 | $0.00036 | $0.01515 |
| Sonnet 5 | $0.00015 | $0.00606 |
| Haiku 4.5 | $0.00007 | $0.00303 |
Grade A, and why
team-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Port provenance: adapted from the pinned upstream source at
984023ddac0d5e27624f2baacde6105e45de375funder MIT; see the repository parity ledger for the exact path and blob.
When this skill is invoked, orchestrate the QA team through a structured testing cycle.
Decision Points: At each phase transition, use the available user-input mechanism to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Phase 0: Resolve Review Mode
- If
--review [mode]was passed as an argument, use that mode. - Else read
production/review-mode.txt— use whatever is written there. - Else default to
lean.
Modes:
full— spawn all director and lead gates as describedlean— skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)solo— skip all director gate spawning entirely; run the skill without any agent gates
Store the resolved mode for use in all subsequent phases.
Team Composition
- qa-lead — QA strategy, test plan generation, story classification, sign-off report
- qa-tester — Test case writing, bug report writing, manual QA documentation
How to Delegate
Use the Codex subagent mechanism to spawn each team member as a subagent:
subagent_type: qa-lead— Strategy, planning, classification, sign-offsubagent_type: qa-tester— Test case writing and bug report writing
Always provide full context in each agent's prompt (story file paths, QA plan path, scope constraints). Launch independent qa-tester tasks in parallel where possible (e.g., multiple stories in Phase 5 can be scaffolded simultaneously).
Pipeline
Phase 1: Load Context
Before doing anything else, gather the full scope:
- Detect the current sprint or feature scope from the argument:
- If argument is a sprint identifier (e.g.,
sprint-03): file discoveryproduction/sprints/for files matching*[sprint-identifier]*.md. Read the matched file. If multiple match, use the most recently modified. - If argument is
feature: [system-name]: glob story files tagged for that system - If no argument: read
production/session-state/active.mdandproduction/sprint-status.yaml(if present) to infer the active sprint
- If argument is a sprint identifier (e.g.,
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 246 lines · 73 tokens per session scan A e0b6ba49618a
team-qa is a skill published in the GitHub repository frabcd/codex-ai-game-studio (10 stars, last pushed 3d ago), licensed MIT. It adds 73 tokens to every session and 3,029 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
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qa
Browser-based QA verification. Launches a real browser, navigates the app, clicks buttons, fills forms, and tests user flows. Works as a standalone skill or as a phase end condition in campaigns. Requires Playwright (optional dependency, graceful skip if not installed).
test-gen
Generate and verify tests — happy path, edge cases, error paths — using the project's own framework and patterns.
game-qa
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the…
verify
Self-test the Citadel hook pipeline from within a live session. Exercises real tool calls (Write, Edit, Bash, Read) and checks that hooks fired, telemetry accumulated, and no errors occurred. Reports HOOK HEALTH: PASS or HOOK HEALTH: FAIL with a per-hook breakdown.
skill-test
Use when a contributor wants to lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — validates against static structural rules and per-skill behavioral specs. Trigger on "skill test", "lint skill", "validate skill".