ux-review

ux-review is a skill for Codex from frabcd/codex-ai-game-studio. It costs 51 tokens per session (2,560 once invoked), scanned A, original, MIT.

A quality check for game user-experience specifications, HUDs, and interaction patterns before implementation. It checks completeness, accessibility, alignment with the game design, and readiness to build.

In plain words
What is it for?
Use it to review interface documents and interaction designs and return an approval or a specific revision verdict.
Why use it?
It catches unclear or incomplete interface decisions before programmers and artists rely on them.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to review interface documents and interaction designs and return an approval or a specific revision verdict.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/ux-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill ux-review
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/ux-review/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/ux-review)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/ux-review"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/ux-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/ux-review"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/ux-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,560 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.02560
Opus 5.5 $0.00020 $0.01024
Sonnet 5.5 $0.00010 $0.00512
Haiku 4.5 $0.00005 $0.00256

Measured 1mo ago against content hash f1b1d998d7e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ux-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/ux-review/SKILL.md · 265 lines

How it starts

The opening of the file, as written. The whole thing — 265 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Overview

Validates UX design documents before they enter the implementation pipeline. Acts as the quality gate between UX Design and Visual Design/Implementation in the $ai-game-studio:team-ui pipeline.

Run this skill:

  • After completing a UX spec with $ai-game-studio:ux-design
  • Before handing off to ui-programmer or art-director
  • Before the Pre-Production to Production gate check (which requires key screens to have reviewed UX specs)
  • After major revisions to a UX spec

Verdict levels:

  • APPROVED — spec is complete, consistent, and implementation-ready
  • NEEDS REVISION — specific gaps found; fix before handoff but not a full redesign
  • MAJOR REVISION NEEDED — fundamental issues with scope, player need, or completeness; needs significant rework

Phase 1: Parse Arguments

  • Specific file path (e.g., $ai-game-studio:ux-review design/ux/inventory.md): validate that one document
  • all: find all files in design/ux/ and validate each
  • hud: validate design/ux/hud.md specifically
  • patterns: validate design/ux/interaction-patterns.md specifically
  • No argument: ask the user which spec to validate

For all, output a summary table first (file | verdict | primary issue) then full detail for each.


Phase 2: Load Cross-Reference Context

Before validating any spec, load:

  1. Input & Platform config: Read .ai-game-studio/project.json and extract ## Input & Platform. This is the authoritative source for which input methods the game supports — use it to drive the Input Method Coverage checks in Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header.
  2. The accessibility tier committed to in design/accessibility-requirements.md (if it exists)
  3. The interaction pattern library at design/ux/interaction-patterns.md (if it exists)
  4. The GDDs referenced in the spec's header (read their UI Requirements sections)
  5. The player journey map at design/player-journey.md (if it exists) for context-arrival validation

Read the full file on GitHub · 265 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 265 lines · 51 tokens per session scan A f1b1d998d7e2

Subscribe to this mod's changes

ux-review is a skill published in the GitHub repository frabcd/codex-ai-game-studio (18 stars, last pushed today), licensed MIT. It adds 51 tokens to every session and 2,560 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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