IdoCohen560/claude-unity-game-studio

AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team. View more about me in my portfolio.

19Stars on the repository
209Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

gate-check

25

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

not rated 19 +2 2mo ago A 64 tokens copy · 91% MIT

help

26

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

not rated 19 +2 2mo ago A 45 tokens copy · 100% MIT

hotfix

27

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

not rated 19 +2 2mo ago A 35 tokens copy · 100% MIT

launch-checklist

28

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

not rated 19 +2 2mo ago A 33 tokens copy · 98% MIT

localize

29

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

not rated 19 +2 2mo ago A 50 tokens copy · 97% MIT

map-systems

30

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

not rated 19 +2 2mo ago A 26 tokens copy · 91% MIT

milestone-review

31

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

not rated 19 +2 2mo ago A 40 tokens copy · 86% MIT

onboard

32

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

not rated 19 +2 2mo ago A 40 tokens copy · 100% MIT

patch-notes

33

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

not rated 19 +2 2mo ago A 33 tokens copy · 100% MIT

perf-profile

34

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

not rated 19 +2 2mo ago A 26 tokens copy · 92% MIT

playtest-report

35

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

not rated 19 +2 2mo ago A 35 tokens copy · 98% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

not rated 19 +2 2mo ago A 48 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

not rated 19 +2 2mo ago A 44 tokens copy · 98% MIT

prototype

38

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

not rated 19 +2 2mo ago A 31 tokens copy · 92% MIT

qa-plan

39

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

not rated 19 +2 2mo ago A 73 tokens copy · 95% MIT

quick-design

40

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

not rated 19 +2 2mo ago A 57 tokens copy · 95% MIT

regression-suite

41

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

not rated 19 +2 2mo ago A 47 tokens copy · 97% MIT

release-checklist

42

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

not rated 19 +2 2mo ago A 26 tokens copy · 98% MIT

retrospective

43

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

not rated 19 +2 2mo ago A 32 tokens copy · 86% MIT

reverse-document

44

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

not rated 19 +2 2mo ago A 24 tokens copy · 95% MIT

review-all-gdds

45

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…

not rated 19 +2 2mo ago A 73 tokens copy · 91% MIT

scope-check

46

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

not rated 19 +2 2mo ago A 52 tokens copy · 100% MIT

security-audit

47

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

not rated 19 +2 2mo ago A 49 tokens copy · 97% MIT

setup-engine

48

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

not rated 19 +2 2mo ago A 45 tokens copy · 98% MIT

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