unreal-modeling-deform

unreal-modeling-deform is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 50 tokens per session (1,990 once invoked), scanned A, original, MIT.

A set of Unreal Engine GeometryScript operations for deforming and transforming 3D meshes. Deformation changes a mesh's shape, while transformation moves, rotates, or scales it.

In plain words
What is it for?
Use it to bend, twist, expand, shrink, smooth, or mathematically warp meshes, including displacement from textures or noise. It also supports mesh transforms such as moving, rotating, and scaling.
Why use it?
It removes the need to write separate mesh-processing code for common shape changes. Operations can bend, twist, smooth, flare, displace, or apply mathematical noise to selected mesh areas.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to bend, twist, expand, shrink, smooth, or mathematically warp meshes, including displacement from textures or noise. It also supports mesh transforms such as moving, rotating, and scaling.

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-modeling-deform
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-deform
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-modeling-deform

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,990 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01990
Opus 5 $0.00025 $0.00995
Sonnet 5 $0.00010 $0.00398
Haiku 4.5 $0.00005 $0.00199

Measured 10d ago against content hash e131ccff93cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unreal-modeling-deform scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-modeling-deform/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

建模 — 变形与变换

前置条件:先阅读 unreal-modeling

CDO
变形 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshDeformFunctions
变换 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshTransformFunctions

TargetMeshUDynamicMesh* 路径字符串。Debug 省略。需要 FGeometryScriptMeshSelection 的函数,用 MeshOperationLibrary 桥接。

变形函数

函数 关键参数 说明
ApplyBendWarpToMesh TargetMesh, Options, BendOrientation(FTransform), BendAngle(float), BendExtent(float) 弯曲变形
ApplyTwistWarpToMesh TargetMesh, Options, TwistOrientation, TwistAngle, TwistExtent 扭曲变形
ApplyFlareWarpToMesh TargetMesh, Options, FlareOrientation, FlarePercentX, FlarePercentY, FlareExtent 膨胀/收缩变形
ApplyMathWarpToMesh TargetMesh, WarpOrientation, WarpType, Options 数学函数变形(正弦等)
ApplyIterativeSmoothingToMesh TargetMesh, Selection, Options 迭代平滑(拉普拉斯风格)
ApplyDisplaceFromTextureMap TargetMesh, Texture, Selection, Options, UVLayer 纹理位移
ApplyPerlinNoiseToMesh2 TargetMesh, Selection, Options Perlin 噪声位移
ApplyDisplaceFromPerVertexVectors TargetMesh, Selection, VectorList, Magnitude 按顶点向量位移

变换函数

函数 关键参数 说明
TransformMesh TargetMesh, Transform, bFixOrientationForNegativeScale 应用完整变换
InverseTransformMesh TargetMesh, Transform, bFixOrientationForNegativeScale 应用逆变换
TranslateMesh TargetMesh, Translation(FVector) 平移
RotateMesh TargetMesh, Rotation(FRotator), RotationOrigin(FVector) 旋转
ScaleMesh TargetMesh, Scale(FVector), ScaleOrigin, bFixOrientationForNegativeScale 缩放
TransformMeshSelection TargetMesh, Selection, Transform 变换选中区域
TranslateMeshSelection TargetMesh, Selection, Translation 平移选中区域
RotateMeshSelection TargetMesh, Selection, Rotation, RotationOrigin 旋转选中区域
ScaleMeshSelection TargetMesh, Selection, Scale, ScaleOrigin 缩放选中区域
TranslatePivotToLocation TargetMesh, PivotLocation 移动枢轴点(等效于平移 mesh 到 -PivotLocation)

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 140 lines · 50 tokens per session scan A e131ccff93cc

Subscribe to this mod's changes

unreal-modeling-deform is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 12d ago), licensed MIT. It adds 50 tokens to every session and 1,990 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.