unreal-modeling-primitives

unreal-modeling-primitives is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 49 tokens per session (2,420 once invoked), scanned A, original, MIT.

A set of Unreal Engine GeometryScript operations for creating basic 3D mesh shapes and applying common modeling operations. These shapes include boxes, spheres, cylinders, capsules, cones, toruses, and discs.

In plain words
What is it for?
Use it to add primitive shapes to a dynamic mesh, including boxes, spheres, cylinders, capsules, cones, toruses, and discs. It also covers operations such as extrusion, revolving profiles, and creating shells.
Why use it?
It removes the need to build basic geometry vertex by vertex. Parameters such as dimensions, radius, height, and subdivision control let you create repeatable mesh shapes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add primitive shapes to a dynamic mesh, including boxes, spheres, cylinders, capsules, cones, toruses, and discs. It also covers operations such as extrusion, revolving profiles, and creating shells.

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-modeling-primitives
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-primitives
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-modeling-primitives

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,420 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.02420
Opus 5 $0.00024 $0.01210
Sonnet 5 $0.00010 $0.00484
Haiku 4.5 $0.00005 $0.00242

Measured 10d ago against content hash 15909d348e9e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unreal-modeling-primitives scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-modeling-primitives/SKILL.md · 150 lines

How it starts

The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.

建模 — 图元与建模

前置条件:先阅读 unreal-modeling

CDO
图元 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshPrimitiveFunctions
建模 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshModelingFunctions

TargetMeshUDynamicMesh* 路径字符串。Debug 省略。

MeshPrimitiveFunctions — 主要函数

函数 关键参数 说明
AppendBox PrimitiveOptions, DimensionX/Y/Z, StepsX/Y/Z 追加长方体
AppendSphere PrimitiveOptions, Radius, StepsX, StepsY 追加球体(经纬细分)
AppendSphereBox PrimitiveOptions, Radius, Steps, Subdivisions 追加球体(立方体映射细分)
AppendCylinder PrimitiveOptions, Radius, Height, RadialSteps, HeightSteps, bCapped 追加圆柱
AppendCapsule PrimitiveOptions, Radius, LineLength, HemisphereSteps, CircleSteps 追加胶囊体
AppendCone PrimitiveOptions, BaseRadius, TopRadius, Height, RadialSteps, HeightSteps, bCapped 追加圆锥/圆台
AppendTorus PrimitiveOptions, InnerRadius, OuterRadius, CrossSectionSteps, CircleSteps 追加环面
AppendDisc PrimitiveOptions, Radius, AngleSteps, SpokeSteps, StartAngle, EndAngle, HoleRadius 追加圆盘/扇形
AppendRectangleXY PrimitiveOptions, DimensionX, DimensionY, StepsWidth, StepsHeight 追加 XY 平面矩形
AppendRoundRectangleXY PrimitiveOptions, DimensionX, DimensionY, CornerRadius, StepsWidth, StepsHeight, RoundSteps 追加圆角矩形
AppendLinearStaircase PrimitiveOptions, StepWidth, StepHeight, StepDepth, NumSteps, bFloating 追加楼梯
AppendSpiralStaircase PrimitiveOptions, StepWidth, StepHeight, InnerRadius, SpiralAngle, NumSteps, bFloating 追加螺旋楼梯
AppendSweepPolyline PrimitiveOptions, PolylineVertices(FVector2D 数组), SweepPath, bLoop, StartScale/EndScale 沿路径扫掠多段线截面
AppendSweepPolygon PrimitiveOptions, PolygonVertices, SweepPath, bLoop, bCapped, StartScale/EndScale 沿路径扫掠多边形截面
AppendSimpleSweptPolygon PrimitiveOptions, PolygonVertices, SweepPath, bLoop, bCapped, StartScale/EndScale 简化版扫掠
AppendRevolvePolygon PrimitiveOptions, PolygonVertices, RevolutionOptions 旋转体(绕轴旋转多边形截面)
AppendSimpleExtrudePolygon PrimitiveOptions, PolygonVertices, Height, HeightSteps, bCapped 简单拉伸多边形
AppendVoronoiDiagram2D PrimitiveOptions, VoronoiSites(FVector2D 数组), Bounds, BoundsExpand 追加 2D Voronoi 图
AppendDelaunayTriangulation2D PrimitiveOptions, Vertices(FVector2D 数组), ConstrainedEdges 追加 Delaunay 三角化
AppendBoundingBox TargetMesh, Box, PrimitiveOptions 追加包围盒 mesh

Read the full file on GitHub · 150 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 150 lines · 49 tokens per session scan A 15909d348e9e

Subscribe to this mod's changes

unreal-modeling-primitives is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 12d ago), licensed MIT. It adds 49 tokens to every session and 2,420 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.