Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-primitivesgit clone --depth 1 https://github.com/Italink/UnrealClientProtocolWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-primitives)<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-primitives"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-primitives/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-primitives"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-primitives.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.02420 |
| Opus 5 | $0.00024 | $0.01210 |
| Sonnet 5 | $0.00010 | $0.00484 |
| Haiku 4.5 | $0.00005 | $0.00242 |
Grade A, and why
unreal-modeling-primitives scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.
建模 — 图元与建模
前置条件:先阅读 unreal-modeling。
库
| 库 | CDO |
|---|---|
| 图元 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshPrimitiveFunctions |
| 建模 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshModelingFunctions |
TargetMesh 为 UDynamicMesh* 路径字符串。Debug 省略。
MeshPrimitiveFunctions — 主要函数
| 函数 | 关键参数 | 说明 |
|---|---|---|
AppendBox |
PrimitiveOptions, DimensionX/Y/Z, StepsX/Y/Z |
追加长方体 |
AppendSphere |
PrimitiveOptions, Radius, StepsX, StepsY |
追加球体(经纬细分) |
AppendSphereBox |
PrimitiveOptions, Radius, Steps, Subdivisions |
追加球体(立方体映射细分) |
AppendCylinder |
PrimitiveOptions, Radius, Height, RadialSteps, HeightSteps, bCapped |
追加圆柱 |
AppendCapsule |
PrimitiveOptions, Radius, LineLength, HemisphereSteps, CircleSteps |
追加胶囊体 |
AppendCone |
PrimitiveOptions, BaseRadius, TopRadius, Height, RadialSteps, HeightSteps, bCapped |
追加圆锥/圆台 |
AppendTorus |
PrimitiveOptions, InnerRadius, OuterRadius, CrossSectionSteps, CircleSteps |
追加环面 |
AppendDisc |
PrimitiveOptions, Radius, AngleSteps, SpokeSteps, StartAngle, EndAngle, HoleRadius |
追加圆盘/扇形 |
AppendRectangleXY |
PrimitiveOptions, DimensionX, DimensionY, StepsWidth, StepsHeight |
追加 XY 平面矩形 |
AppendRoundRectangleXY |
PrimitiveOptions, DimensionX, DimensionY, CornerRadius, StepsWidth, StepsHeight, RoundSteps |
追加圆角矩形 |
AppendLinearStaircase |
PrimitiveOptions, StepWidth, StepHeight, StepDepth, NumSteps, bFloating |
追加楼梯 |
AppendSpiralStaircase |
PrimitiveOptions, StepWidth, StepHeight, InnerRadius, SpiralAngle, NumSteps, bFloating |
追加螺旋楼梯 |
AppendSweepPolyline |
PrimitiveOptions, PolylineVertices(FVector2D 数组), SweepPath, bLoop, StartScale/EndScale |
沿路径扫掠多段线截面 |
AppendSweepPolygon |
PrimitiveOptions, PolygonVertices, SweepPath, bLoop, bCapped, StartScale/EndScale |
沿路径扫掠多边形截面 |
AppendSimpleSweptPolygon |
PrimitiveOptions, PolygonVertices, SweepPath, bLoop, bCapped, StartScale/EndScale |
简化版扫掠 |
AppendRevolvePolygon |
PrimitiveOptions, PolygonVertices, RevolutionOptions |
旋转体(绕轴旋转多边形截面) |
AppendSimpleExtrudePolygon |
PrimitiveOptions, PolygonVertices, Height, HeightSteps, bCapped |
简单拉伸多边形 |
AppendVoronoiDiagram2D |
PrimitiveOptions, VoronoiSites(FVector2D 数组), Bounds, BoundsExpand |
追加 2D Voronoi 图 |
AppendDelaunayTriangulation2D |
PrimitiveOptions, Vertices(FVector2D 数组), ConstrainedEdges |
追加 Delaunay 三角化 |
AppendBoundingBox |
TargetMesh, Box, PrimitiveOptions |
追加包围盒 mesh |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 150 lines · 49 tokens per session scan A 15909d348e9e
unreal-modeling-primitives is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 12d ago), licensed MIT. It adds 49 tokens to every session and 2,420 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
roblox-audio
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
roblox-camera
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
roblox-input
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
roblox-lighting
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
roblox-localization
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
roblox-luau-core
Use for Luau language semantics, tables, control flow, string patterns, scope, closures, and cross-language translation errors.