Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-querygit clone --depth 1 https://github.com/Italink/UnrealClientProtocolWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-query)<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-query"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-query/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-query"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-query.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01846 |
| Opus 5 | $0.00027 | $0.00923 |
| Sonnet 5 | $0.00011 | $0.00369 |
| Haiku 4.5 | $0.00005 | $0.00185 |
Grade A, and why
unreal-modeling-query scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.
建模 — 查询与空间
前置条件:先阅读 unreal-modeling。
库
| 库 | CDO |
|---|---|
| 查询 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshQueryFunctions |
| 空间 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSpatialFunctions |
| 采样 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSamplingFunctions |
| 包含 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_ContainmentFunctions |
| 比较 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshComparisonFunctions |
| 测地线 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshGeodesicFunctions |
提示:简单的 mesh 概览可直接用 MeshOperationLibrary.GetMeshSummary,一次调用返回所有基础信息。以下函数用于更精细的查询。
查询函数 — 全局信息
| 函数 | out 参数 | 说明 |
|---|---|---|
GetMeshInfoString |
InfoString |
可读的 mesh 信息字符串 |
GetIsDenseMesh |
bIsDense |
ID 空间是否无间隙 |
GetMeshBoundingBox |
返回 FBox |
包围盒 |
GetMeshVolumeArea |
SurfaceArea, Volume |
表面积和体积 |
GetMeshVolumeAreaCenter |
SurfaceArea, Volume, CenterOfMass |
表面积、体积、质心 |
GetIsClosedMesh |
bIsClosed |
是否闭合 |
GetNumOpenBorderLoops |
NumLoops |
开放边界环数量 |
GetNumOpenBorderEdges |
NumEdges |
开放边界边数量 |
GetNumConnectedComponents |
NumComponents |
连通分量数 |
GetMeshHasAttributeSet |
bHasAttributeSet |
是否有属性集 |
查询函数 — 计数与 ID
| 函数 | out 参数 | 说明 |
|---|---|---|
GetVertexCount |
返回 int | 顶点数 |
GetNumVertexIDs |
NumVertexIDs |
MaxVertexID |
GetHasVertexIDGaps |
bHasGaps |
顶点 ID 是否有间隙 |
GetNumTriangleIDs |
NumTriangleIDs |
MaxTriangleID |
GetHasTriangleIDGaps |
bHasGaps |
三角形 ID 是否有间隙 |
GetNumUVSets |
NumUVSets |
UV 通道数 |
GetNumExtendedPolygroupLayers |
返回 int | 扩展 Polygroup 层数 |
查询函数 — 属性存在性
| 函数 | out 参数 |
|---|---|
GetHasTriangleNormals |
bHasNormals |
GetHasVertexColors |
bHasColors |
GetHasMaterialIDs |
bHasMaterialIDs |
GetHasPolygroups |
bHasPolygroups |
查询函数 — 元素数据
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 136 lines · 54 tokens per session scan A 4a723955cd2b
unreal-modeling-query is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 11d ago), licensed MIT. It adds 54 tokens to every session and 1,846 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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