unreal-modeling-query

unreal-modeling-query is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 54 tokens per session (1,846 once invoked), scanned A, original, MIT.

A reference skill for querying 3D meshes in Unreal Engine, a game-development tool. A mesh is the geometric surface that makes up a 3D object.

In plain words
What is it for?
Use it to inspect a mesh’s bounds, surface area, volume, center, closed state, open borders, IDs, spatial properties, and related geometry information.
Why use it?
It gives developers named functions for checking mesh details instead of guessing how to inspect them. The material is partly in Chinese and requires the related unreal-modeling skill first.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect a mesh’s bounds, surface area, volume, center, closed state, open borders, IDs, spatial properties, and related geometry information.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-modeling-query
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-query
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-modeling-query

README.md
[![agentmods](https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-query/github.svg)](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-query)
Your own site
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-query"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-query/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-modeling-query

Your own site · 80×15
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-query"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-query.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,846 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01846
Opus 5 $0.00027 $0.00923
Sonnet 5 $0.00011 $0.00369
Haiku 4.5 $0.00005 $0.00185

Measured 9d ago against content hash 4a723955cd2b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unreal-modeling-query scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-modeling-query/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

建模 — 查询与空间

前置条件:先阅读 unreal-modeling

CDO
查询 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshQueryFunctions
空间 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSpatialFunctions
采样 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSamplingFunctions
包含 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_ContainmentFunctions
比较 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshComparisonFunctions
测地线 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshGeodesicFunctions

提示:简单的 mesh 概览可直接用 MeshOperationLibrary.GetMeshSummary,一次调用返回所有基础信息。以下函数用于更精细的查询。

查询函数 — 全局信息

函数 out 参数 说明
GetMeshInfoString InfoString 可读的 mesh 信息字符串
GetIsDenseMesh bIsDense ID 空间是否无间隙
GetMeshBoundingBox 返回 FBox 包围盒
GetMeshVolumeArea SurfaceArea, Volume 表面积和体积
GetMeshVolumeAreaCenter SurfaceArea, Volume, CenterOfMass 表面积、体积、质心
GetIsClosedMesh bIsClosed 是否闭合
GetNumOpenBorderLoops NumLoops 开放边界环数量
GetNumOpenBorderEdges NumEdges 开放边界边数量
GetNumConnectedComponents NumComponents 连通分量数
GetMeshHasAttributeSet bHasAttributeSet 是否有属性集

查询函数 — 计数与 ID

函数 out 参数 说明
GetVertexCount 返回 int 顶点数
GetNumVertexIDs NumVertexIDs MaxVertexID
GetHasVertexIDGaps bHasGaps 顶点 ID 是否有间隙
GetNumTriangleIDs NumTriangleIDs MaxTriangleID
GetHasTriangleIDGaps bHasGaps 三角形 ID 是否有间隙
GetNumUVSets NumUVSets UV 通道数
GetNumExtendedPolygroupLayers 返回 int 扩展 Polygroup 层数

查询函数 — 属性存在性

函数 out 参数
GetHasTriangleNormals bHasNormals
GetHasVertexColors bHasColors
GetHasMaterialIDs bHasMaterialIDs
GetHasPolygroups bHasPolygroups

查询函数 — 元素数据

Read the full file on GitHub · 136 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 136 lines · 54 tokens per session scan A 4a723955cd2b

Subscribe to this mod's changes

unreal-modeling-query is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 11d ago), licensed MIT. It adds 54 tokens to every session and 1,846 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.