unreal-modeling-uv

unreal-modeling-uv is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 34 tokens per session (2,406 once invoked), scanned A, original, MIT.

A set of Unreal Engine GeometryScript operations for a mesh's UVs. UVs are the 2D coordinates that tell a texture how to wrap around a 3D model.

In plain words
What is it for?
Use it to create or manage UV channels, automatically unwrap meshes, recompute UVs, or project them from a plane, box, cylinder, or sphere. It can also transform and scale UV coordinates.
Why use it?
It removes the need to implement common UV setup and projection operations from scratch. It supports automatic unwrapping, copying or clearing UV channels, and recalculating selected UVs.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or manage UV channels, automatically unwrap meshes, recompute UVs, or project them from a plane, box, cylinder, or sphere. It can also transform and scale UV coordinates.

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-modeling-uv
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-uv
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-modeling-uv

README.md
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Your own site
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-uv"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-uv/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-modeling-uv

Your own site · 80×15
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-uv"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-uv.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,406 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.02406
Opus 5 $0.00017 $0.01203
Sonnet 5 $0.00007 $0.00481
Haiku 4.5 $0.00003 $0.00241

Measured 10d ago against content hash 1421a8897d66, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unreal-modeling-uv scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-modeling-uv/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

建模 — UV

前置条件:先阅读 unreal-modeling

CDO:/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshUVFunctions

TargetMeshUDynamicMesh* 路径字符串。UVSetIndex(别名 UVChannel)为 int,通常 0Debug 省略。需要 FGeometryScriptMeshSelection 的函数,用 MeshOperationLibrary 桥接(见 unreal-modeling)。

主要函数

UV 通道管理

函数 关键参数 说明
SetNumUVSets TargetMesh, NumUVSets 设置 UV 通道数量
ClearUVChannel TargetMesh, UVChannel 清空指定 UV 通道
CopyUVSet TargetMesh, FromUVSet, ToUVSet 复制 UV 通道

UV 自动生成

函数 关键参数 说明
AutoGenerateXAtlasMeshUVs TargetMesh, UVSetIndex, Options XAtlas 自动展开(推荐通用方案)
AutoGeneratePatchBuilderMeshUVs TargetMesh, UVSetIndex, Options PatchBuilder 自动展开(更多控制)
RecomputeMeshUVs TargetMesh, UVSetIndex, Options, Selection 基于已有岛或 Polygroup 重新计算 UV

UV 投影

函数 关键参数 说明
SetMeshUVsFromPlanarProjection TargetMesh, UVSetIndex, PlaneTransform, Selection 平面投影。PlaneTransform 的 Scale 定义映射到 1 UV 的世界尺寸
SetMeshUVsFromBoxProjection TargetMesh, UVSetIndex, BoxTransform, Selection, MinIslandTriCount 盒体投影
SetMeshUVsFromCylinderProjection TargetMesh, UVSetIndex, CylinderTransform, Selection, SplitAngle 圆柱投影

UV 布局与打包

函数 关键参数 说明
RepackMeshUVs TargetMesh, UVSetIndex, RepackOptions 重新打包 UV 岛
LayoutMeshUVs TargetMesh, UVSetIndex, LayoutOptions, Selection 布局 UV(支持多种模式)
ApplyTexelDensityUVScaling TargetMesh, UVSetIndex, Options, Selection 按纹素密度缩放 UV

UV 变换

函数 关键参数 说明
TranslateMeshUVs TargetMesh, UVSetIndex, Translation, Selection 平移 UV
ScaleMeshUVs TargetMesh, UVSetIndex, Scale, ScaleOrigin, Selection 缩放 UV
RotateMeshUVs TargetMesh, UVSetIndex, RotationAngle, RotationOrigin, Selection 旋转 UV(角度制)

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 180 lines · 34 tokens per session scan A 1421a8897d66

Subscribe to this mod's changes

unreal-modeling-uv is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 12d ago), licensed MIT. It adds 34 tokens to every session and 2,406 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.