unreal-object-operation

unreal-object-operation is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 61 tokens per session (1,719 once invoked), scanned A, original, MIT.

A toolset for reading and changing Unreal Engine UObject properties. A UObject is Unreal’s base object type for many assets, actors, and editor objects.

In plain words
What is it for?
Changing material settings, actor transforms, component configuration, and other object properties; inspecting metadata; finding object instances; and undoing or redoing edits.
Why use it?
It provides one way to inspect and modify settings across different Unreal objects, with editor undo and redo support.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Changing material settings, actor transforms, component configuration, and other object properties; inspecting metadata; finding object instances; and undoing or redoing edits.

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-object-operation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-object-operation
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-object-operation

README.md
[![agentmods](https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-object-operation/github.svg)](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-object-operation)
Your own site
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-object-operation"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-object-operation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-object-operation

Your own site · 80×15
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-object-operation"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-object-operation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,719 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01719
Opus 5 $0.00030 $0.00860
Sonnet 5 $0.00012 $0.00344
Haiku 4.5 $0.00006 $0.00172

Measured 9d ago against content hash 491f442c96f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unreal-object-operation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-object-operation/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Object Operations

Operate on UObjects through UCP's call command. This skill covers two function libraries: one available at runtime and one editor-only.

Prerequisite: The unreal-client-protocol skill must be available and the UE editor must be running with the UCP plugin enabled.


Runtime

UObjectOperationLibrary

CDO Path: /Script/UnrealClientProtocol.Default__ObjectOperationLibrary

Function Params Description
GetObjectProperty ObjectPath, PropertyName Read a UPROPERTY, returns JSON with property value
SetObjectProperty ObjectPath, PropertyName, JsonValue Write a UPROPERTY (supports Undo in editor). JsonValue is a JSON string.
DescribeObject ObjectPath Returns class info, all properties (with current values), and all functions
DescribeObjectProperty ObjectPath, PropertyName Returns detailed property metadata and current value
DescribeObjectFunction ObjectPath, FunctionName Returns full function signature with parameter types
FindObjectInstances ClassName, Limit (default 100) Find UObject instances by class path
FindDerivedClasses ClassName, bRecursive (default true), Limit (default 500) Find all subclasses of a class
ListComponents ObjectPath List all components attached to an actor
FindObjectsByOuter OuterPath, ClassName (default ""), Limit (default 100) Find objects owned by a given outer object

Examples

Read a property:

{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"GetObjectProperty","params":{"ObjectPath":"/Game/Maps/Main.Main:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0","PropertyName":"RelativeLocation"}}

Write a property:

{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"SetObjectProperty","params":{"ObjectPath":"/Game/Maps/Main.Main:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0","PropertyName":"RelativeLocation","JsonValue":"{\"X\":100,\"Y\":200,\"Z\":0}"}}

Read the full file on GitHub · 146 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 146 lines · 61 tokens per session scan A 491f442c96f5

Subscribe to this mod's changes

unreal-object-operation is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 11d ago), licensed MIT. It adds 61 tokens to every session and 1,719 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.