unreal-pie-control

unreal-pie-control is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 52 tokens per session (1,116 once invoked), scanned A, original, MIT.

A tool for controlling Play In Editor and Simulate In Editor sessions in Unreal Engine. These are Unreal Editor modes for running a game or simulation without leaving the editor.

In plain words
What is it for?
Use it to start or stop play and simulation sessions, pause or resume play, check the current session state, and list the Unreal worlds created for that session. The Unreal Editor must be running with UCP enabled.
Why use it?
It removes the need to control these sessions manually through the editor interface. You can also check whether a session is running, pause it, resume it, stop it, and inspect its running worlds.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to start or stop play and simulation sessions, pause or resume play, check the current session state, and list the Unreal worlds created for that session. The Unreal Editor must be running with UCP enabled.

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-pie-control
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-pie-control
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-pie-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-pie-control/github.svg)](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-pie-control)
Your own site
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-pie-control"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-pie-control/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-pie-control

Your own site · 80×15
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-pie-control"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-pie-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,116 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01116
Opus 5 $0.00026 $0.00558
Sonnet 5 $0.00010 $0.00223
Haiku 4.5 $0.00005 $0.00112

Measured 10d ago against content hash 6737fd4be399, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unreal-pie-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-pie-control/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal PIE Control

Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions through UCP's call command.

Prerequisite: The unreal-client-protocol skill must be available and the UE editor must be running with the UCP plugin enabled.

Custom Function Library

UPIEOperationLibrary

CDO Path: /Script/UnrealClientProtocolEditor.Default__PIEOperationLibrary

Function Params Returns Description
StartPIE (none) bool Start a Play In Editor session
StartSimulate (none) bool Start a Simulate In Editor session
StopPIE (none) (void) Stop the current PIE/SIE session
IsInPIE (none) bool Whether a play session is in progress
IsSimulating (none) bool Whether a simulate session is in progress
PausePIE (none) bool Pause all PIE worlds
ResumePIE (none) bool Resume all PIE worlds
GetPIEWorlds (none) TArray<UWorld*> Get all PIE world instances
Examples

Start PIE:

{"object":"/Script/UnrealClientProtocolEditor.Default__PIEOperationLibrary","function":"StartPIE"}

Stop PIE:

{"object":"/Script/UnrealClientProtocolEditor.Default__PIEOperationLibrary","function":"StopPIE"}

Start Simulate:

{"object":"/Script/UnrealClientProtocolEditor.Default__PIEOperationLibrary","function":"StartSimulate"}

Check if PIE is running:

{"object":"/Script/UnrealClientProtocolEditor.Default__PIEOperationLibrary","function":"IsInPIE"}

Pause PIE:

{"object":"/Script/UnrealClientProtocolEditor.Default__PIEOperationLibrary","function":"PausePIE"}

Get PIE worlds:

{"object":"/Script/UnrealClientProtocolEditor.Default__PIEOperationLibrary","function":"GetPIEWorlds"}

Engine Built-in APIs

UEditorLevelLibrary

CDO Path: /Script/EditorScriptingUtilities.Default__EditorLevelLibrary

Function Description
GetPIEWorlds() Get worlds from Play-In-Editor sessions (alternative to custom library)

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 125 lines · 52 tokens per session scan A 6737fd4be399

Subscribe to this mod's changes

unreal-pie-control is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 12d ago), licensed MIT. It adds 52 tokens to every session and 1,116 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.