assets-move

assets-move is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 34 tokens per session (727 once invoked), scanned A, original, Apache-2.0.

A Unity project file operation that moves or renames assets between project paths.

In plain words
What is it for?
Use it to reorganize or rename project assets after locating their current paths.
Why use it?
It keeps asset moves inside Unity's asset database and reports which moves succeeded or failed.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,172 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/assets-move
Any agent
npx skills add IvanMurzak/Unity-MCP --skill assets-move
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for assets-move

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/assets-move.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/assets-move)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/assets-move"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/assets-move.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 727 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00727
Opus 5 $0.00017 $0.00364
Sonnet 5 $0.00007 $0.00145
Haiku 4.5 $0.00003 $0.00073

Measured 6d ago against content hash 8dea67a373e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

assets-move scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/assets-move/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Assets / Move

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

Inputs

  • sourcePaths — paths of the assets to move.
  • destinationPaths — target paths (must match sourcePaths length).

Behavior

Each pair is moved independently via AssetDatabase.MoveAsset. Per-pair failures (Unity's MoveAsset returns a non-empty error string) are surfaced in response.Errors; successful moves accumulate into response.MovedPaths.

How to Call

unity-mcp-cli run-tool assets-move --input '{
  "sourcePaths": "string_value",
  "destinationPaths": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-move --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-move --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
sourcePaths any Yes The paths of the assets to move.
destinationPaths any Yes The paths of moved assets.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "sourcePaths": {
      "$ref": "#/$defs/System.String-1"
    },
    "destinationPaths": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "sourcePaths",
    "destinationPaths"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.MoveAssetsResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.MoveAssetsResponse": {
      "type": "object",
      "properties": {
        "MovedPaths": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of destination paths of successfully moved assets."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of errors encountered during move operations."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

Read the full file on GitHub · 120 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 120 lines · 34 tokens per session scan A 8dea67a373e6

Subscribe to this mod's changes

assets-move is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,172 stars, last pushed yesterday), licensed Apache-2.0. It adds 34 tokens to every session and 727 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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