assets-prefab-close

assets-prefab-close is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 40 tokens per session (785 once invoked), scanned A, original, Apache-2.0.

A tool for leaving Unity’s prefab editing mode, with an option to save the prefab first. A prefab is a reusable GameObject template whose changes can affect its instances in a project.

In plain words
What is it for?
Use it to close the currently open prefab stage, saving changes by default or closing without saving.
Why use it?
It provides a defined way to finish prefab editing and choose whether unsaved changes should be kept or discarded.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to close the currently open prefab stage, saving changes by default or closing without saving.

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Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/assets-prefab-close
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,198 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill assets-prefab-close
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for assets-prefab-close

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/assets-prefab-close.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/assets-prefab-close)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/assets-prefab-close"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/assets-prefab-close.svg" alt="Measured on agentmods" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 785 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 41
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00785
Opus 5 $0.00020 $0.00392
Sonnet 5 $0.00008 $0.00157
Haiku 4.5 $0.00004 $0.00078

Measured 8d ago against content hash 09465d44236c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

assets-prefab-close scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/assets-prefab-close/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Assets / Prefab / Close

Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

Inputs

  • save (default true) — when true, calls PrefabUtility.SaveAsPrefabAsset before exiting the stage; when false, the save is skipped. The prefab stage's dirtiness is always cleared at the end, so any unsaved changes are discarded when save is false.

Behavior

Throws when no prefab stage is currently open. Returns an AssetObjectRef for the closed prefab asset.

How to Call

unity-mcp-cli run-tool assets-prefab-close --input '{
  "save": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-prefab-close --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-prefab-close --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
save boolean No True to save prefab. False to discard changes.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "save": {
      "type": "boolean"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.AssetObjectRef",
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "required": [
    "result"
  ]
}

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 112 lines · 40 tokens per session scan A 09465d44236c

Subscribe to this mod's changes

assets-prefab-close is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,198 stars, last pushed 3d ago), licensed Apache-2.0. It adds 40 tokens to every session and 785 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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