assets-shader-get-data

assets-shader-get-data is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 70 tokens per session (3,934 once invoked), scanned A, original, Apache-2.0.

A Unity shader inspection tool that returns a shader's settings, drawing stages, passes, compilation messages, and support status.

In plain words
What is it for?
Use it to inspect shader properties, subshaders, passes, source code, and compilation messages, either fully or by selected fields.
Why use it?
It helps identify shader errors and understand how a shader is structured without opening each detail manually.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to inspect shader properties, subshaders, passes, source code, and compilation messages, either fully or by selected fields.

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Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/assets-shader-get-data
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,198 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill assets-shader-get-data
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for assets-shader-get-data

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/assets-shader-get-data.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/assets-shader-get-data)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/assets-shader-get-data"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/assets-shader-get-data.svg" alt="Measured on agentmods" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,934 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 54
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.03934
Opus 5 $0.00035 $0.01967
Sonnet 5 $0.00014 $0.00787
Haiku 4.5 $0.00007 $0.00393

Measured 8d ago against content hash d728e65064d6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

assets-shader-get-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/assets-shader-get-data/SKILL.md · 452 lines

How it starts

The opening of the file, as written. The whole thing — 452 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Assets / Shader / Get Data

Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.

Toggles (most default off to keep responses small)

  • includeMessages (default true) — shader compilation messages.
  • includeProperties (default false) — uniforms list.
  • includeSubshaders (default false) — subshader and pass structure.
  • includeSourceCode (default false) — pass source code. Implies includeSubshaders and can produce very large responses.

Path-scoped reads (token-saving)

Supply paths (a list of paths) to read only the listed fields/elements via Reflector.TryReadAt, or viewQuery (a ViewQuery) to navigate to a subtree and/or filter by name regex / max depth / type via Reflector.View. The result populates View on the returned ShaderData. These two parameters are mutually exclusive.

Path syntax

fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.

How to Call

unity-mcp-cli run-tool assets-shader-get-data --input '{
  "assetRef": "string_value",
  "includeMessages": "string_value",
  "includeProperties": "string_value",
  "includeSubshaders": "string_value",
  "includeSourceCode": "string_value",
  "paths": "string_value",
  "viewQuery": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-shader-get-data --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-shader-get-data --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Read the full file on GitHub · 452 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 452 lines · 70 tokens per session scan A d728e65064d6

Subscribe to this mod's changes

assets-shader-get-data is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,198 stars, last pushed 3d ago), licensed Apache-2.0. It adds 70 tokens to every session and 3,934 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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