gameobject-find

gameobject-find is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 55 tokens per session (3,393 once invoked), scanned A, original, Apache-2.0.

A Unity editor tool for locating a named GameObject—a scene or prefab object—in the currently opened prefab or active scene.

In plain words
What is it for?
Use it to inspect a GameObject, its attached components, editable properties, 3D bounds, or a limited part of its child hierarchy.
Why use it?
It avoids manually searching through large Unity hierarchies and lets you request only the object details you need.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,148 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/gameobject-find
Any agent
npx skills add IvanMurzak/Unity-MCP --skill gameobject-find
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gameobject-find

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/gameobject-find.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-find)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-find"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/gameobject-find.svg" alt="Measured on agentmods" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,393 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.03393
Opus 5 $0.00028 $0.01697
Sonnet 5 $0.00011 $0.00679
Haiku 4.5 $0.00006 $0.00339

Measured 6d ago against content hash a3c1b4111acf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

gameobject-find scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/gameobject-find/SKILL.md · 414 lines

How it starts

The opening of the file, as written. The whole thing — 414 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GameObject / Find

Finds specific GameObject by provided information in opened Prefab or in a Scene. First it looks for the opened Prefab, if any Prefab is opened it looks only there ignoring a scene. If no opened Prefab it looks into current active scene. Returns GameObject information and its children. Also, it returns Components preview just for the target GameObject.

Toggles (all default false to keep responses small)

  • includeData — full editable GameObject data (tag, layer, etc.).
  • includeComponents — attached components references.
  • includeBounds — 3D bounds.
  • includeHierarchy — hierarchy metadata.
  • hierarchyDepth (default 0) — depth of the hierarchy to include. 0 = target only, 1 = one layer below, etc.

Path-scoped reads (token-saving)

Supply paths (a list of paths) to read only the listed fields/elements via Reflector.TryReadAt, or viewQuery (a ViewQuery) to navigate to a subtree and/or filter by name regex / max depth / type via Reflector.View. When either is supplied, the result populates Data on the returned GameObjectData and overrides includeData (which would otherwise produce a full recursive serialization). These two parameters are mutually exclusive — supply at most one.

Path syntax

fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.

How to Call

unity-mcp-cli run-tool gameobject-find --input '{
  "gameObjectRef": "string_value",
  "includeData": false,
  "includeComponents": false,
  "includeBounds": false,
  "includeHierarchy": false,
  "hierarchyDepth": 0,
  "paths": "string_value",
  "viewQuery": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-find --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-find --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Read the full file on GitHub · 414 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 414 lines · 55 tokens per session scan A a3c1b4111acf

Subscribe to this mod's changes

gameobject-find is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,148 stars, last pushed yesterday), licensed Apache-2.0. It adds 55 tokens to every session and 3,393 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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