gameobject-set-parent

gameobject-set-parent is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 56 tokens per session (1,086 once invoked), scanned A, original, Apache-2.0.

A Unity editor action that moves several GameObjects under a new parent in an open Prefab or active Scene. A parent is an object that groups other objects in Unity's scene hierarchy.

In plain words
What is it for?
Use it to organise GameObjects after locating them with gameobject-find, optionally keeping their world-space positions unchanged.
Why use it?
It avoids reparenting objects one by one and can preserve their positions in the scene. Individual failures are reported while the rest of the batch continues.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,148 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/gameobject-set-parent
Any agent
npx skills add IvanMurzak/Unity-MCP --skill gameobject-set-parent
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gameobject-set-parent

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/gameobject-set-parent.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-set-parent)
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<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-set-parent"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/gameobject-set-parent.svg" alt="Measured on agentmods" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,086 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01086
Opus 5 $0.00028 $0.00543
Sonnet 5 $0.00011 $0.00217
Haiku 4.5 $0.00006 $0.00109

Measured 6d ago against content hash e856f944ff1d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

gameobject-set-parent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/gameobject-set-parent/SKILL.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GameObject / Set Parent

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

Inputs

  • gameObjectRefs — list of children to reparent.
  • parentGameObjectRef — new parent. Must resolve, otherwise the call returns early with an error string.
  • worldPositionStays (default true) — preserve world-space transform when reparenting (passed to Transform.SetParent).

Behavior

Iterates gameObjectRefs and reparents each one independently; per-item resolve errors are appended to the returned status string instead of throwing. After the loop, if at least one reparent succeeded, marks the active scene dirty and repaints editor windows.

How to Call

unity-mcp-cli run-tool gameobject-set-parent --input '{
  "gameObjectRefs": "string_value",
  "parentGameObjectRef": "string_value",
  "worldPositionStays": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-set-parent --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-set-parent --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRefs any Yes List of references to the GameObjects to set new parent.
parentGameObjectRef any Yes Reference to the parent GameObject.
worldPositionStays boolean No A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRefs": {
      "$ref": "#/$defs/AIGD.GameObjectRefList"
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "worldPositionStays": {
      "type": "boolean"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.GameObjectRef",
        "description": "Find GameObject in opened Prefab or in the active Scene."
      },
      "description": "Array of GameObjects in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRefs",
    "parentGameObjectRef"
  ]
}

Read the full file on GitHub · 143 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 143 lines · 56 tokens per session scan A e856f944ff1d

Subscribe to this mod's changes

gameobject-set-parent is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,148 stars, last pushed yesterday), licensed Apache-2.0. It adds 56 tokens to every session and 1,086 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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