scene-get-data

scene-get-data is a skill for Claude Code, Codex from IvanMurzak/Unity-MCP. It costs 64 tokens per session (3,429 once invoked), scanned A, original, Apache-2.0.

A Unity Editor tool that reads the top-level game objects in an open scene. It can also inspect nested objects, saved component data, and three-dimensional bounds, which describe the space an object occupies.

In plain words
What is it for?
Use it to examine scene structure, find root game objects, inspect child hierarchies, or read selected object data.
Why use it?
It lets an agent inspect only the parts of a scene it needs, keeping the returned information smaller and easier to use. This helps when a Unity scene contains many objects.

Skill for Claude CodeCodex

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,148 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/scene-get-data
Any agent
npx skills add IvanMurzak/Unity-MCP --skill scene-get-data
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene-get-data

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/scene-get-data.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/scene-get-data)
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<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/scene-get-data"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/scene-get-data.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,429 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.03429
Opus 5 $0.00032 $0.01715
Sonnet 5 $0.00013 $0.00686
Haiku 4.5 $0.00006 $0.00343

Measured 2d ago against content hash 7a9ee2dc5d45, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

scene-get-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/scene-get-data/SKILL.md · 432 lines

How it starts

The opening of the file, as written. The whole thing — 432 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scene / Get Data

This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.

Toggles (all default false to keep responses small)

  • includeRootGameObjects — include root GameObjects in the scene data.
  • includeChildrenDepth (default 3) — depth of the hierarchy to include.
  • includeBounds — include 3D bounds for GameObjects.
  • includeData — include serialized component data for GameObjects.

Path-scoped reads (token-saving)

Supply paths to read only the listed fields/elements from the scene's root-GameObjects array via Reflector.TryReadAt, or viewQuery to navigate/filter the same array via Reflector.View. The result populates Data on the returned SceneData. These two parameters are mutually exclusive.

Path syntax

fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped. Example: paths=['[0]/name'] reads the name of the first root GameObject.

How to Call

unity-mcp-cli run-tool scene-get-data --input '{
  "openedSceneName": "string_value",
  "includeRootGameObjects": false,
  "includeChildrenDepth": 0,
  "includeBounds": false,
  "includeData": false,
  "paths": "string_value",
  "viewQuery": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool scene-get-data --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool scene-get-data --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
openedSceneName string No Name of the opened scene. If empty or null, the active scene will be used.
includeRootGameObjects boolean No If true, includes root GameObjects in the scene data.
includeChildrenDepth integer No Determines the depth of the hierarchy to include.
includeBounds boolean No If true, includes bounding box information for GameObjects.
includeData boolean No If true, includes component data for GameObjects.
paths any No Optional. List of paths to read individually via Reflector.TryReadAt against the scene's root-GameObjects array. Path syntax: 'fieldName', '[i]/field', '[i]/component/[j]/property'. Mutually exclusive with 'viewQuery'.
viewQuery any No Optional. View-query filter routed through Reflector.View on the scene's root-GameObjects array. Mutually exclusive with 'paths'.

Read the full file on GitHub · 432 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 432 lines · 64 tokens per session scan A 7a9ee2dc5d45

Subscribe to this mod's changes

scene-get-data is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,148 stars, last pushed yesterday), licensed Apache-2.0. It adds 64 tokens to every session and 3,429 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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