input-handling

input-handling is a skill for Claude Code from jame581/GodotPrompter. It costs 32 tokens per session (3,637 once invoked), scanned A, original, MIT.

A guide to handling keyboard, mouse, touch, and controller input in Godot 4.3 and later, including named actions and custom key bindings.

In plain words
What is it for?
Use it to implement movement, camera controls, shortcuts, menus, gamepad support, touch input, and user-configurable controls.
Why use it?
It clarifies where different input events should be handled and how the game and interface share them, preventing controls from conflicting or becoming difficult to change.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it to implement movement, camera controls, shortcuts, menus, gamepad support, touch input, and user-configurable controls.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/input-handling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill input-handling
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for input-handling

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/input-handling/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/input-handling)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/input-handling"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/input-handling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for input-handling

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/input-handling"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/input-handling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,637 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Memory Poisoning · line 209
    Skill attempts to fill the context window with filler content, displacing legitimate instructions and safety constraints. This can degrade agent performance or bypass safety boundaries.
    Fix: Implement context-window management that detects and rejects padding or stuffing attempts. Prioritize system instructions over user-injected content.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.03637
Opus 5 $0.00016 $0.01818
Sonnet 5 $0.00006 $0.00727
Haiku 4.5 $0.00003 $0.00364

Measured 9d ago against content hash 300bdfa2b09e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

input-handling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/input-handling/SKILL.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Input Handling in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: player-controller for movement driven by input, godot-ui for UI input focus and navigation, save-load for persisting custom key bindings, responsive-ui for touch vs desktop input adaptation, xr-development for XR controller and hand tracking input, mobile-development for mobile sensors and app lifecycle.


1. Core Concepts

Input Flow

Hardware Event (key, mouse, gamepad)
    ↓
Engine converts to InputEvent
    ↓
_input()              ← raw input, runs first
    ↓
_shortcut_input()     ← for global shortcuts
    ↓
UI Control nodes      ← buttons, sliders consume events
    ↓
_unhandled_key_input() ← unhandled key-only events
    ↓
_unhandled_input()    ← game input (movement, actions)

Where to Handle Input

Method Use For When It Runs
_input() Camera look, global hotkeys First — before everything
_shortcut_input() Global shortcuts (pause, screenshot) After _input, before UI
_unhandled_key_input() Key-only events that UI didn't consume After UI, keys only
_unhandled_input() Gameplay actions (jump, attack, interact) Last — after UI consumes
Input.is_action_pressed() in _physics_process() Continuous movement N/A — polling, not event-driven

Rule of thumb: Use _unhandled_input() for discrete game actions (jump, attack). Use Input polling in _physics_process() for continuous movement. Use _input() only when you need input before UI consumes it (e.g., mouse look).

InputEvent Hierarchy

InputEvent
├── InputEventKey              ← keyboard
├── InputEventMouseButton      ← mouse clicks
├── InputEventMouseMotion      ← mouse movement
├── InputEventJoypadButton     ← gamepad buttons
├── InputEventJoypadMotion     ← gamepad sticks/triggers
├── InputEventScreenTouch      ← touchscreen tap
├── InputEventScreenDrag       ← touchscreen drag
├── InputEventAction           ← synthetic action events
├── InputEventMIDI             ← MIDI devices
└── InputEventGesture          ← pinch, pan gestures
    ├── InputEventMagnifyGesture
    └── InputEventPanGesture

Read the full file on GitHub · 310 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 310 lines · 32 tokens per session scan A 300bdfa2b09e

Subscribe to this mod's changes

input-handling is a skill published in the GitHub repository jame581/GodotPrompter (685 stars, last pushed 27d ago), licensed MIT. It adds 32 tokens to every session and 3,637 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.