math-essentials

math-essentials is a skill for Claude Code, Codex from jame581/GodotPrompter. It costs 27 tokens per session (3,328 once invoked), scanned A, original, MIT.

A guide to the mathematics commonly used in Godot games, including vectors, movement transforms, interpolation, curves, and random numbers.

In plain words
What is it for?
It helps implement movement, camera smoothing, physics calculations, navigation, animation curves, and geometric operations.
Why use it?
It provides ready explanations and recipes for calculations that control positions, directions, motion, and shapes in games.

Skill for Claude CodeCodex

Part of the godot-prompter plugin — 65 skills, 9 agents, 2 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jame581/godotprompter/math-essentials
Any agent
npx skills add jame581/GodotPrompter --skill math-essentials
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code, Codex.

Or install godot-prompter, the plugin that ships this one along with the rest of its 65 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for math-essentials

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/math-essentials.svg)](https://agentmods.dev/skills/jame581/godotprompter/math-essentials)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/math-essentials"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/math-essentials.svg" alt="Measured on agentmods" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,328 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00027 $0.03328
Opus 5 $0.00014 $0.01664
Sonnet 5 $0.00005 $0.00666
Haiku 4.5 $0.00003 $0.00333

Measured yesterday against content hash 535dcebba63d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

math-essentials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/math-essentials/SKILL.md · 330 lines

How it starts

The opening of the file, as written. The whole thing — 330 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Math in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: player-controller for movement physics, ai-navigation for pathfinding math, camera-system for camera interpolation, tween-animation for easing curves, physics-system for collision math.


1. Vector Operations

Essential Vector Methods

Method Returns Description
length() float Magnitude of the vector
length_squared() float Squared magnitude (faster, skip sqrt)
normalized() Vector Unit vector (length 1) in the same direction
distance_to(b) float Distance between two points
distance_squared_to(b) float Squared distance (faster for comparisons)
direction_to(b) Vector Normalized direction from this to b
angle_to(b) float Angle in radians between two vectors
angle_to_point(b) float Angle from this point to b (2D)
dot(b) float Dot product
cross(b) float/Vector3 Cross product (2D returns float, 3D returns vector)
rotated(angle) Vector2 Rotated by radians (2D)
move_toward(to, delta) Vector Move toward target by at most delta
clamp(min, max) Vector Clamp each component
snapped(step) Vector Snap to grid
reflect(normal) Vector Reflect off a surface
bounce(normal) Vector Bounce off a surface (inverted reflect)
slide(normal) Vector Slide along a surface

Read the full file on GitHub · 330 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 330 lines · 27 tokens per session scan A 535dcebba63d

Subscribe to this mod's changes

math-essentials is a skill published in the GitHub repository jame581/GodotPrompter (663 stars, last pushed 22d ago), licensed MIT. It adds 27 tokens to every session and 3,328 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.