Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-projectnpx agentmods add skills/jasonjgardner/blockbench-mcp-project/blockbench-flipbook-texturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-flipbook-textures)<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-flipbook-textures"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-flipbook-textures/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-flipbook-textures"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-flipbook-textures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00083 | $0.02313 |
| Opus 5.5 | $0.00033 | $0.00925 |
| Sonnet 5.5 | $0.00017 | $0.00463 |
| Haiku 4.5 | $0.00008 | $0.00231 |
Grade A, and why
blockbench-flipbook-textures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blockbench Flipbook Textures
Deliver a vertical PNG containing equal-sized animation frames, with verified timing and the metadata needed by the requested target. For N frames of W × H pixels, the final bitmap is W × (H * N), frame 0 at the top, with no gutters between frames. Each frame is a complete tile or complete UV atlas.
Required Skills and Tools
- Load blockbench-use before Blockbench content changes and blockbench-texturing for UV inspection and assignment.
- Use blockbench-gpt-image-textures whenever generating or repainting the artwork. Use its GPT Image 2.5 Flare/Sunburst workflow and scripts, including its
FAL_KEYhandling. Do not silently substitute a different image model. If the dependency or model is unavailable, explain the missing capability and continue layout/conversion work that does not depend on generation. Converting an existing supplied sheet does not require another generation call. - Use Python 3.10+ and Pillow for the bundled converter (
python -m pip install Pillowin the chosen environment). ImageMagick is also suitable for measured crops and vertical assembly; preserve full frame bounds, explicit numeric order, and alpha.
Resolve script paths relative to the installed skills, not the working directory. Commands below assume the current directory is this skill's folder; keep outputs in the user's asset workspace.
1. Establish the Animation Contract
Reuse requirements already given. Clarify missing choices that change the result before generating: subject/effect, pixel-art or painted style, per-frame pixel size, frame count, duration/FPS or ticks per frame, loop versus one-shot, transparency, spatial tiling, and destination (Blockbench preview, Java resource pack, Bedrock block, or entity). Do not infer that a supplied sheet size is a frame size. If only the timing is unspecified, propose 2 ticks/frame (10 FPS) and state that assumption.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 91 lines · 83 tokens per session scan A b460fcfbcbc5
blockbench-flipbook-textures is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (27 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 83 tokens to every session and 2,313 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-17.
blockbench-flipbook-textures compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blockbench-flipbook-texturesjasonjgardner/blockbench-mcp-project | Skill | 27 | 1mo ago | Apache-2.0 | A | 83 | Claude Code, Codex |
| blockbench-mcp-modelingsosadly/blockbench-mcp | Skill | 65 | 9d ago | MIT | A | 150 | Claude Code, Codex |
| img2blockbenchorca-gamedev/img2blockbench | Skill | 30 | 16d ago | MIT | A | 106 | Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |