Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jasonjgardner/blockbench-mcp-project --skill blockbench-vanilla-texturesgit clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-projectWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-vanilla-textures)<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-vanilla-textures"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-vanilla-textures/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-vanilla-textures"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-vanilla-textures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00156 | $0.02965 |
| Opus 5.5 | $0.00062 | $0.01186 |
| Sonnet 5.5 | $0.00031 | $0.00593 |
| Haiku 4.5 | $0.00016 | $0.00297 |
Grade A, and why
blockbench-vanilla-textures scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
curl -fsSLo brick.png https://cdn.jsdelivr.net/gh/Mojang/bedrock-samples@main/resource_pack/textures/blocks/brick.png How it starts
The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blockbench Vanilla Textures
Use Mojang's own texture files instead of painting or generating an imitation. Source: Mojang/bedrock-samples (resource_pack/textures/...), served by jsDelivr:
https://cdn.jsdelivr.net/gh/Mojang/bedrock-samples@<ref>/resource_pack/textures/blocks/brick.png
<ref> is main or a release tag such as v1.26.50.4. Pin a tag when results must be reproducible. The names are Bedrock names, but the pixel art matches Java Edition for almost every block, so the files also work for Java and generic models after renaming where needed.
Load blockbench-use before changing the project, and blockbench-texturing for UV details.
License: the files are © Mojang AB and covered by the Minecraft EULA. They are fine for Minecraft content, add-ons, resource packs and personal work. If the user plans to sell the model outside Minecraft or bundle the textures into a non-Minecraft asset pack, say so once and let them decide. Do not strip the attribution the manifest records.
1. Map the Request to Vanilla Blocks
Translate the subject into block IDs: a brick wall becomes brick_block, a log cabin oak_log plus oak_planks, a castle stone_bricks plus cobblestone. Ask only when a name is genuinely ambiguous ("stone" or "wood") and the choice changes the look. Otherwise pick the obvious block and state it. Block IDs resolve per-face textures, including log tops, grass tops and crafting-table fronts. Java IDs mostly work; the exceptions (bricks → brick_block, grass_block → grass, …) are in names, tints and animation.
2. Fetch
Run the bundled resolver (Node 18+ or Bun, no dependencies). Script paths are relative to this skill folder.
node scripts/vanilla_texture.mjs search brick # find IDs/keys
node scripts/vanilla_texture.mjs fetch brick_block oak_log grass --out <workspace>/textures/vanilla
node scripts/vanilla_texture.mjs fetch grass oak_leaves --carried --out <dir> # pre-tinted inventory art
node scripts/vanilla_texture.mjs fetch brick_block --pbr --out <dir> # + texture_set.json, MERS, normal
node scripts/vanilla_texture.mjs fetch entity/pig/pig --out <dir> # any path under textures/
node scripts/vanilla_texture.mjs search zombie --tree --out <dir> # entities/UI: one GitHub API call, cached
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 122 lines · 156 tokens per session scan A 054c2a5d13e2
blockbench-vanilla-textures is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (27 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 156 tokens to every session and 2,965 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.
blockbench-vanilla-textures compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blockbench-vanilla-texturesjasonjgardner/blockbench-mcp-project | Skill | 27 | 1mo ago | Apache-2.0 | A | 156 | Claude Code |
| blockbench-mcp-modelingsosadly/blockbench-mcp | Skill | 65 | 9d ago | MIT | A | 150 | Claude Code, Codex |
| img2blockbenchorca-gamedev/img2blockbench | Skill | 30 | 16d ago | MIT | A | 106 | Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |