Borrowing it
Nothing to install: this file belongs to krusemediallc/cursor-ad-agent. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/krusemediallc/cursor-ad-agent/main/.agents/skills/three/SKILL.mdgit clone --depth 1 https://github.com/krusemediallc/cursor-ad-agentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/krusemediallc/cursor-ad-agent/three)<a href="https://agentmods.dev/skills/krusemediallc/cursor-ad-agent/three"><img src="https://agentmods.dev/badge/skills/krusemediallc/cursor-ad-agent/three/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/krusemediallc/cursor-ad-agent/three"><img src="https://agentmods.dev/badge/skills/krusemediallc/cursor-ad-agent/three.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.00873 |
| Opus 5.5 | $0.00020 | $0.00349 |
| Sonnet 5.5 | $0.00010 | $0.00175 |
| Haiku 4.5 | $0.00005 | $0.00087 |
Grade A, and why
three scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to three — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js for HyperFrames
HyperFrames supports Three.js through its three runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame.
Contract
- Create the scene, camera, renderer, materials, and assets synchronously when possible.
- Render from HyperFrames time, not wall-clock time.
- Listen for the
hf-seekevent and render exactly that time. - Load models, textures, and HDRIs before render-critical seeking. Do not fetch them at seek time.
- Avoid
requestAnimationFrameorrenderer.setAnimationLoopas the source of truth for render-critical motion.
The adapter sets window.__hfThreeTime and dispatches new CustomEvent("hf-seek", { detail: { time } }) on each seek.
Basic Pattern
<canvas id="three-layer"></canvas>
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/[email protected]/+esm";
const canvas = document.getElementById("three-layer");
const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
// Match these to your composition's frame size.
renderer.setSize(1920, 1080, false);
renderer.setPixelRatio(1);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(35, 1920 / 1080, 0.1, 100);
camera.position.set(0, 0, 6);
const mesh = new THREE.Mesh(
new THREE.IcosahedronGeometry(1.4, 4),
new THREE.MeshStandardMaterial({ color: 0x64d2ff, roughness: 0.38 }),
);
scene.add(mesh);
scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));
function renderAt(time) {
mesh.rotation.y = time * 0.7;
mesh.rotation.x = Math.sin(time * 0.6) * 0.16;
renderer.render(scene, camera);
}
window.addEventListener("hf-seek", (event) => {
renderAt(event.detail.time);
});
renderAt(window.__hfThreeTime || 0);
</script>
#three-layer {
width: 100%;
height: 100%;
display: block;
}
AnimationMixer Pattern
For GLTF or authored clip animation, seek the mixer directly:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 107 lines · 50 tokens per session scan A 12dd949a36e8
three is a skill published in the GitHub repository krusemediallc/cursor-ad-agent (11 stars, last pushed 3mo ago), licensed MIT. It adds 50 tokens to every session and 873 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to three, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
competitor-creative-audit
A process for creating a structured report about a mobile game's or game studio's advertising creatives using CreativeScope tools. An advertising creative is an ad's visual and message content.
mobile-ua-creative-strategy
A planning method for mobile-game user-acquisition advertising, where user acquisition means getting new players through ads. It covers ad openings, creative testing, trend analysis, and production briefs.
weekly-inspiration-brief
A recurring report of advertising ideas for mobile games, based on CreativeScope data about current game ads. It can focus on a game category, platform, country, or ad format.
creativescope-store-charts
Look up where a mobile game is charting on the App Store and Google Play — which countries, categories, stores, and rank types (free, store paid, grossing) it appears on, plus daily ranking trends over time. Built on the CreativeScope MCP server's getgamerankmarkets and getgameranktrend tools. Use this whenever the…
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.