gsp-implementation-plan

gsp-implementation-plan is a skill for Claude Code, Codex from mike007jd/game-superpowers. It costs 25 tokens per session (293 once invoked), scanned A, original, MIT.

A planning guide for turning an approved game brief into concrete, checkable development tasks.

In plain words
What is it for?
Use it to plan game implementation work, including building, reviewing, verifying, migrations, or small rollback-friendly fixes.
Why use it?
It adapts task size and review steps to the chosen development approach, so the plan matches the project’s pace and risk.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan game implementation work, including building, reviewing, verifying, migrations, or small rollback-friendly fixes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mike007jd/game-superpowers/gsp-implementation-plan
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mike007jd/game-superpowers --skill gsp-implementation-plan
Clone the repo
git clone --depth 1 https://github.com/mike007jd/game-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gsp-implementation-plan

README.md
[![agentmods](https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-implementation-plan.svg)](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-implementation-plan)
Your own site
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-implementation-plan"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-implementation-plan.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 293 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00293
Opus 5 $0.00013 $0.00147
Sonnet 5 $0.00005 $0.00059
Haiku 4.5 $0.00003 $0.00029

Measured 7d ago against content hash 5455a7ab30be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

gsp-implementation-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

publish/clawhub/gsp-implementation-plan/SKILL.md · 38 lines

What it actually says

Game Implementation Plan

Turn the approved build brief into an execution plan. Use ./shared/templates/task-plan.md.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present implementation plan in conversation.
  • minimal or full: write docs/game-studio/plan.md.

Key rule

Do not use one default task size for all situations. Use the chosen development mode.

Planning bias

  • In yolo-super, larger end-to-end tasks are allowed and often preferred.
  • In guided-build, keep the plan comprehensible but still fast.
  • In refactor-open, plan migrations and replacements explicitly.
  • In surgical-live, keep tasks tight and rollbackable.

Execution bias

Unless the user explicitly wants a cheap or minimal pass, assume the plan should support:

  • a builder stage
  • a reviewer stage
  • a verifier stage

For benchmark, showcase, or polished-prototype work, plan with this loop in mind instead of assuming one pass from build to done.

Important

Do not produce fake progress tasks like “set up scaffolding” unless that scaffold immediately enables real implementation. Prefer tasks that end in a stronger running build.

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 38 lines · 25 tokens per session scan A 5455a7ab30be

Subscribe to this mod's changes

gsp-implementation-plan is a skill published in the GitHub repository mike007jd/game-superpowers (6 stars, last pushed 4mo ago), licensed MIT. It adds 25 tokens to every session and 293 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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