mike007jd/game-superpowers

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

This repository also configures its own agents. See what game-superpowers tells them →

12Stars on the repository
46Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.

not rated 12 +6 4mo ago A 32 tokens original MIT

gsp-production-code

26

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when game implementation quality must be maintainable, understandable, and safe to extend.

not rated 12 +6 4mo ago A 22 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.

not rated 12 +6 4mo ago A 26 tokens original MIT

gsp-project-audit

29

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when running a top-level audit of an existing game project before repair or major changes.

not rated 12 +6 4mo ago A 24 tokens original MIT

gsp-repair-roadmap

31

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when turning game audit findings or known issues into a prioritized repair plan.

not rated 12 +6 4mo ago A 22 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when game work is too large for one session and needs a guarded external build/verify/repair loop.

not rated 12 +6 4mo ago A 29 tokens original MIT

gsp-scope-guard

35

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when a game project is expanding too broadly and needs scope protection without losing the core goal.

not rated 12 +6 4mo ago A 26 tokens original MIT

gsp-scope-profile

36

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when setting scope tier, completeness bar, and allowed refactor range for a game build.

not rated 12 +6 4mo ago A 25 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.

not rated 12 +6 4mo ago A 26 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.

not rated 12 +6 4mo ago A 37 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when game implementation should default to a builder-reviewer-verifier loop instead of one monolithic pass.

not rated 12 +6 4mo ago A 28 tokens original MIT

gsp-super-build

40

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.

not rated 12 +6 4mo ago A 27 tokens original MIT

gsp-ux-flow-audit

41

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.

not rated 12 +6 4mo ago A 29 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when designing onboarding, menus, CTA hierarchy, and first-minute interaction flow for a game.

not rated 12 +6 4mo ago A 27 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when implementing browser-first 2D game work after the route and backend are already chosen.

not rated 12 +6 4mo ago A 28 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when implementing browser-first 3D game work after the route and backend are already chosen.

not rated 12 +6 4mo ago A 28 tokens original MIT

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