pixel-cellar/Claude-Code-Game-Studios

Claude Code architecture for 48 collaborative agents managing indie game development (Chinese localized version).

This repository also configures its own agents. See what Claude-Code-Game-Studios tells them →

361Stars on the repository
93Mods indexed here, across every type
6mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

reverse-document

25

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A workflow that creates design or architecture documents by studying existing game code or prototypes. It explains how an implemented system works and records the decisions behind it.

not rated 361 +11 6mo ago A 31 tokens original MIT

scope-check

26

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A scope-review tool for video-game work that compares the original plan with current implementation and identifies added or removed work. Scope creep means unplanned work expanding a project beyond its agreed plan.

not rated 361 +11 6mo ago A 47 tokens original MIT

setup-engine

27

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A workflow for choosing and recording the game engine and its version, such as Godot, Unity, or Unreal Engine. An engine is the software used to build and run a game.

not rated 361 +11 6mo ago A 53 tokens original MIT

sprint-plan

28

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A sprint-planning tool for video-game development that creates or updates work plans from milestones, previous sprints, design documents, risks, and team capacity. A sprint is a short, fixed period of planned work.

not rated 361 +11 6mo ago A 43 tokens original MIT

start

29

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A guided starting workflow for game projects that first asks where you are and then directs you to a suitable next step. It can account for your game idea, engine, code, prototypes, and planning documents.

not rated 361 +11 6mo ago A 32 tokens original MIT

team-audio

30

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A coordinated workflow for planning and implementing a game's audio, using specialists for sound direction, sound effects, technical setup, and gameplay integration.

not rated 361 +11 6mo ago A 42 tokens original MIT

team-combat

31

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A coordinated workflow for designing, building, and testing a game's combat features with specialists in gameplay, enemy AI, visual effects, sound, and quality assurance.

not rated 361 +11 6mo ago A 49 tokens original MIT

team-level

32

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A coordinated team for creating complete game levels or areas, covering story, world-building, layout, encounters, visuals, systems, and testing.

not rated 361 +11 6mo ago A 42 tokens original MIT

team-narrative

33

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A coordinated team of game-writing specialists that plans story direction, world lore, dialogue, and story-focused level design in stages.

not rated 361 +11 6mo ago A 0 tokens copy · 100% MIT

team-polish

34

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A coordinated team that reviews and improves a game feature or area across performance, visual effects, audio, and quality testing.

not rated 361 +11 6mo ago A 44 tokens original MIT

team-release

35

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A coordinated release process involving release management, testing, build automation, deployment, and a final go-or-no-go decision.

not rated 361 +11 6mo ago A 33 tokens original MIT

team-ui

36

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A coordinated team of user-interface specialists that takes a game interface from user-flow planning and wireframes through visual design and implementation.

not rated 361 +11 6mo ago A 0 tokens copy · 100% MIT

tech-debt

37

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A skill for finding, classifying, prioritizing, and reporting technical debt—the unfinished cleanup and outdated code that make future changes harder.

not rated 361 +11 6mo ago A 0 tokens original MIT

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