create-asset-sheet

create-asset-sheet is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 121 tokens per session (2,164 once invoked), scanned A, original, MIT.

A tool for generating a complete set of matching 2D game images from one prompt, such as terrain tiles, interface parts, characters, or scenery. It separates, names, and groups the items into one asset pack.

In plain words
What is it for?
Use it to make tile sets, user-interface kits, menu screens, character collections, or themed environment packs for a game.
Why use it?
It avoids creating every image separately and then manually removing backgrounds, naming files, and keeping their visual style consistent.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to make tile sets, user-interface kits, menu screens, character collections, or themed environment packs for a game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/create-asset-sheet
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill create-asset-sheet
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-asset-sheet

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/create-asset-sheet/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/create-asset-sheet)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/create-asset-sheet"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/create-asset-sheet/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-asset-sheet

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/create-asset-sheet"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/create-asset-sheet.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,164 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.02164
Opus 5 $0.00060 $0.01082
Sonnet 5 $0.00024 $0.00433
Haiku 4.5 $0.00012 $0.00216

Measured 9d ago against content hash 3b4fa7160a20, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

create-asset-sheet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/2d-assets/create-asset-sheet/SKILL.md · 166 lines

How it starts

The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.

create-asset-sheet — Generate a coherent pack of 2D assets

This skill turns a single prompt into a categorized pack of isolated, named 2D assets ready to drop into a game. It exists because the alternative — generating each asset one-by-one, then losing visual coherence between them, then manually matting backgrounds in Photoshop — is the most-cited pain point from indie devs working with image models in 2026.

Pipeline:

  1. Generate a sheet of N isolated assets in one image-gen call.
  2. Remove background (fal/bria) so each asset can stand on its own.
  3. Detect + name + classify each asset in one vision call (Gemini 3 Pro outputs bbox + snake_case name + category per region).
  4. Crop each region with sharp.
  5. Optionally upscale any small slice via fal flux-2/edit i2i, preserving aspect.
  6. Save as a single pack ArtAsset with packFiles: [{url, name, type}] and metadata.sliceBboxes.

Categories the classifier outputs (used to route into downstream pipelines): character | terrain | nature | lighting | water | decorative | buildings | ui | vfx

When to use

  • "Make me a Japanese village tileset."
  • "Generate a sci-fi UI kit — buttons, panels, icons."
  • "I need 12 fantasy props for a dungeon — chest, torch, skeleton, gold, etc."
  • "Give me a character pack: 6 cute monsters."
  • "Build a forest biome — trees, rocks, plants, ground tiles."

When NOT to use

  • The user wants a single asset → summer:2d-assets/pixel-art or summer:2d-assets/character-portrait.
  • The user wants character animation (walk cycle, attack frames) → summer:2d-assets/sprite-sheet.
  • The user wants 3D models of a planned pack → not yet supported in one shot; loop summer:2d-assets/concept-art → image-to-3D per item, or use summer:asset-pipeline/asset-strategy to pick the right path.
  • The user wants terrain tiles that connect seamlessly (auto-tiling / Wang tiles) → summer:2d-assets/tileable-texture is the right home for edge logic; this skill produces standalone tiles, not edge variants.

Read the full file on GitHub · 166 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 166 lines · 121 tokens per session scan A 3b4fa7160a20

Subscribe to this mod's changes

create-asset-sheet is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed today), licensed MIT. It adds 121 tokens to every session and 2,164 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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