trailer-shot

trailer-shot is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 86 tokens per session (3,958 once invoked), scanned A, original, MIT.

A single five-to-ten-second video shot composed for use in a game trailer, store-page video, social post, or presentation. It is a standalone moment, not an interactive scene or repeating background.

In plain words
What is it for?
Use it for slow-motion combat, boss hero shots, dramatic establishing views, splash screens, and pitch-deck footage.
Why use it?
It supplies focused promotional footage that can be placed into a larger edited video.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it for slow-motion combat, boss hero shots, dramatic establishing views, splash screens, and pitch-deck footage.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/trailer-shot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill trailer-shot
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for trailer-shot

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/trailer-shot/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/trailer-shot)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/trailer-shot"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/trailer-shot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for trailer-shot

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/trailer-shot"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/trailer-shot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,958 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.03958
Opus 5 $0.00043 $0.01979
Sonnet 5 $0.00017 $0.00792
Haiku 4.5 $0.00009 $0.00396

Measured 6d ago against content hash 7752076c43a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

trailer-shot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/video/trailer-shot/SKILL.md · 213 lines

How it starts

The opening of the file, as written. The whole thing — 213 lines — stays where its author put it; the contents beside it link to each section on GitHub.

trailer-shot — Loud, Confident, 5-10 Seconds of Punch

A trailer shot is not a cutscene and not a loop. It is a single, deliberately-composed beat designed to live inside an edit — Steam capsule video, social cut, pitch-deck reel, Discord teaser, Twitter promo. Every shot has to earn its slot in 5 seconds or less because viewer attention drops past that. This skill produces those shots one at a time, with strong composition references and trailer-grade prompting, then hands the user off to a non-linear editor (DaVinci Resolve, Premiere, CapCut) to chain them. Studio doesn't ship a video editor — generation is the part this skill owns; the cutting is yours.

If the user is generating a non-interactive narrative beat with dialogue, that's video/cinematic-cutscene. If they want a seamless background loop for a splash screen, that's video/animated-loop. This skill is for the punchy stuff — the kind of shot that ends up on the Steam page or in the first 10 seconds of a launch trailer.

When to use

  • "Generate a slow-mo combat shot for the trailer."
  • "I need a hero shot of the boss for the Steam capsule."
  • "Dramatic establishing shot of the kingdom for the pitch deck."
  • "Make a splash-screen video for the title menu."
  • "Some B-roll of the swamp environment."
  • "Money shot — wide low-angle of the dragon roaring at sunset."

When NOT to use

  • Multi-shot story sequence with dialogue — video/cinematic-cutscene.
  • Seamless looping background — video/animated-loop.
  • Static marketing key art — 2d-assets/concept-art then 2d-assets/character-portrait.
  • Animated GIF of UI — that's a screen recording, not a generated video.
  • A literal Steam trailer (the assembled cut) — generate the shots here, then take them to your NLE.

Steps

1. Pick the shot

Trailer shots fall into a small number of archetypes. Pick one before prompting:

Archetype Composition When
Hero close-up Tight on the protagonist or boss, low angle Reveal a character
Slow-mo combat Mid shot, time dilation, frozen impact Action sells
Establishing wide Wide landscape, slow dolly-in Sell a world
Dolly-in on detail Push toward a key prop or face Build tension
Whip pan reveal Fast pan, lands on a beat Reveal a turn
Low-angle hero Looking up at the subject, sky framing Make the subject feel large
Splash card Static composition, atmospheric motion only Title cards, logos

Read the full file on GitHub · 213 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 213 lines · 86 tokens per session scan A 7752076c43a3

Subscribe to this mod's changes

trailer-shot is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed today), licensed MIT. It adds 86 tokens to every session and 3,958 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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