Hypersomnia is an open-source multiplayer top-down shooter built in C++ without a game engine. Players use it for online duels, team battles, and creating or testing maps with its in-game editor.
Borrowing it
Nothing to install: this file belongs to TeamHypersomnia/Hypersomnia. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/TeamHypersomnia/Hypersomnia/master/.claude/skills/audit-gameplay/SKILL.mdgit clone --depth 1 https://github.com/TeamHypersomnia/HypersomniaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/teamhypersomnia/hypersomnia/audit-gameplay)<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/audit-gameplay"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/audit-gameplay/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/audit-gameplay"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/audit-gameplay.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00140 | $0.01984 |
| Opus 5.5 | $0.00056 | $0.00794 |
| Sonnet 5.5 | $0.00028 | $0.00397 |
| Haiku 4.5 | $0.00014 | $0.00198 |
Grade A, and why
audit-gameplay scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed AGPL-3.0
The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +9 lines 417d4c1228b3
- 7d ago Changed · +4 lines 7ab71b6ed192
- 9d ago Changed · +27 tokens per session ba56ac01a010
- 11d ago First seen · 87 lines · 113 tokens per session scan A 77e332d6690d
audit-gameplay is a skill published in the GitHub repository TeamHypersomnia/Hypersomnia (1,704 stars, last pushed 2d ago), licensed AGPL-3.0. It adds 140 tokens to every session and 1,984 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-18.
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