fvtt-mcp-artificer: Skill for Claude Code

.claude/skills/illustration-builder/SKILL.md

illustration-builder is a skill for Claude Code from Txpple/fvtt-mcp-artificer. It costs 167 tokens per session (5,376 once invoked), scanned A, original, MIT.

A workflow for creating campaign artwork with image-generation tools while following the existing world's descriptions and visual style. It can place finished images in journals, scenes, actor portraits, or tokens in a tabletop role-playing system.

In plain words
What is it for?
Use it to create portraits, scene images, journal or handout illustrations, and artwork for character tokens.
Why use it?
It helps keep generated artwork consistent with established story details and visual references before adding it to the right place.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is Txpple/fvtt-mcp-artificer's own configuration. It tells Claude Code how to work on fvtt-mcp-artificer itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything fvtt-mcp-artificer configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Txpple/fvtt-mcp-artificer. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Txpple/fvtt-mcp-artificer/main/.claude/skills/illustration-builder/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Txpple/fvtt-mcp-artificer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for illustration-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/txpple/fvtt-mcp-artificer/illustration-builder/github.svg)](https://agentmods.dev/skills/txpple/fvtt-mcp-artificer/illustration-builder)
Your own site
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-artificer/illustration-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-artificer/illustration-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for illustration-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-artificer/illustration-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-artificer/illustration-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 167 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00167 $0.05376
Opus 5 $0.00084 $0.02688
Sonnet 5 $0.00033 $0.01075
Haiku 4.5 $0.00017 $0.00538

Measured 10d ago against content hash 806b8393ca9b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

illustration-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/illustration-builder/SKILL.md · 275 lines

How it starts

The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Illustration builder

The judgment layer over generate-image / upscale-image. Its whole job is to make sure the prompt comes from canon, the style comes from precedent, and nothing lands in the world uncurated. It adds no mechanics — the artificer server owns workflow execution and file conventions; molten5e owns delivery (upload-asset, set-actor-art, add-journal-image, create-scene / update-scene).

Tools used: artificer-status, generate-image, upscale-image (artificer); get-actor, search-journals, list-journals, list-scenes, list-assets, download-asset, upload-asset, set-actor-art, add-journal-image, update-scene (molten5e). Token alpha work hands off to the token-cutout skill.

Step 0 — Pin the subject and the destination

Two questions before anything renders: what is this a picture of, and where does it live? The destination picks the kind:

destination kind
journal image page / player handout handout
scene background scene-background
actor sheet portrait portrait
actor token (goes through token-cutout after) token

If the user named a subject that exists in the world (an NPC, a location with a journal, a scene), the next two steps are mandatory — never prompt from imagination for a named subject.

Step 1 — Ground the prompt in canon

Pull the authoritative description before writing a word of prompt:

  • Actors: get-actor — bio, race/species, gender, age, class, notable gear. The stat block is canon for props (a bandit statted with a crossbow gets a crossbow, whatever looks cooler).
  • Locations / events: search-journals for the subject name; scene notes; quest journals.
  • Campaign repo (when working in it — e.g. fvtt-campaign-greenrest): notes/, plot/, sessions/ often carry richer description than the world does.
  • Scenes of played events are a hard gate (owner rule): illustrating something that happened at the table means reading the session diary page AND the session transcript/gm-notes (sessions/<date>/), and looking at the battlemap it was fought on (screenshot-scene, or read the scene background) — terrain, layout, and the fight's actual beats come from there, never from imagination. Who was present matters too (absent PCs don't appear).

Read the full file on GitHub · 275 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 275 lines · 167 tokens per session scan A 806b8393ca9b

Subscribe to this mod's changes

illustration-builder is a skill published in the GitHub repository Txpple/fvtt-mcp-artificer (0 stars, last pushed 12d ago), licensed MIT. It adds 167 tokens to every session and 5,376 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

html-ppt-zhangzara-8-bit-orbit

A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.

nexu-io/open-design · 53 tokens

screenshot-game-view

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

IvanMurzak/Unity-MCP · 58 tokens

threejs-audio-generator

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio…

majidmanzarpour/threejs-game-skills · 71 tokens

sprite-gen

A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.

aldegad/sprite-gen · 79 tokens

audio-design

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music…

gamedev-skills/awesome-gamedev-agent-skills · 81 tokens

create-game-assets

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

gamedev-skills/awesome-gamedev-agent-skills · 52 tokens