Skill Claude CodeCodex
Tile Node Network in FlatRedBall2. Use when working with A pathfinding, TileNodeNetwork, TileNode, enemy navigation, or grid-based pathfinding. Trigger on any pathfinding or enemy-follows-player question.
This repository also configures its own agents. See what FlatRedBall2 tells them →
Skill Claude CodeCodex
Tile Node Network in FlatRedBall2. Use when working with A pathfinding, TileNodeNetwork, TileNode, enemy navigation, or grid-based pathfinding. Trigger on any pathfinding or enemy-follows-player question.
Skill Claude CodeCodex
Timing in FlatRedBall2. Use when working with cooldowns, timers, delays, entity lifetimes, self-destruct, repeating events, or FrameTime.DeltaSeconds. Covers cooldown gates, repeating timers, and entity lifetime patterns.
Skill Claude CodeCodex
TMX map file creation and editing for FlatRedBall2. Use when creating or modifying Tiled .tmx level files, placing collision tiles, resizing maps, or adding layers. Covers the base template, StandardTileset tile IDs, layer conventions, and CSV tile data format.
Skill Claude CodeCodex
Top-Down Movement in FlatRedBall2. Use when implementing top-down movement mechanics including 4-way or 8-way movement, acceleration/deceleration, direction facing, or any bird's-eye-view player movement. Trigger on any top-down movement question.
Skill Claude CodeCodex
Tweening / interpolation in FlatRedBall2. Use when animating a float over time with an easing curve — position, scale, alpha, rotation, UI slide-in, hit-flash, juice. Covers Entity.Tween vs Screen.Tween, lifetime rules, and the required usings.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: