vchelaru/FlatRedBall2

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14Stars on the repository
56Mods indexed here, across every type
todayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

tile-node-network

25

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Tile Node Network in FlatRedBall2. Use when working with A pathfinding, TileNodeNetwork, TileNode, enemy navigation, or grid-based pathfinding. Trigger on any pathfinding or enemy-follows-player question.

not rated 14 today A SkillSpector: pass 50 tokens original MIT

timing

26

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Timing in FlatRedBall2. Use when working with cooldowns, timers, delays, entity lifetimes, self-destruct, repeating events, or FrameTime.DeltaSeconds. Covers cooldown gates, repeating timers, and entity lifetime patterns.

not rated 14 today A SkillSpector: pass 51 tokens original MIT

tmx

27

vchelaru/FlatRedBall2

Skill Claude CodeCodex

TMX map file creation and editing for FlatRedBall2. Use when creating or modifying Tiled .tmx level files, placing collision tiles, resizing maps, or adding layers. Covers the base template, StandardTileset tile IDs, layer conventions, and CSV tile data format.

not rated 14 today A SkillSpector: warn 60 tokens original MIT

top-down-movement

28

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Top-Down Movement in FlatRedBall2. Use when implementing top-down movement mechanics including 4-way or 8-way movement, acceleration/deceleration, direction facing, or any bird's-eye-view player movement. Trigger on any top-down movement question.

not rated 14 today A SkillSpector: pass 57 tokens original MIT

tweening

29

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Tweening / interpolation in FlatRedBall2. Use when animating a float over time with an easing curve — position, scale, alpha, rotation, UI slide-in, hit-flash, juice. Covers Entity.Tween vs Screen.Tween, lifetime rules, and the required usings.

not rated 14 today A SkillSpector: pass 61 tokens original MIT

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