aspid-editor-component

aspid-editor-component is a skill for Claude Code from VPDPersonal/Aspid.FastTools. It costs 77 tokens per session (1,501 once invoked), scanned A, original, MIT.

Instructions for adding or changing internal Unity UI Toolkit components in the Aspid.FastTools package. They cover the C# component, presets, extensions, styles, and matching USS stylesheet files.

In plain words
What is it for?
Use them when creating or modifying reusable editor UI elements such as labels, boxes, dividers, and their themes or status styles.
Why use it?
Internal UI components have shared members and styling files that other packages and tests may depend on. The instructions reduce the risk of breaking those consumers or leaving the visual styles incomplete.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use them when creating or modifying reusable editor UI elements such as labels, boxes, dividers, and their themes or status styles.

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Install with agentmods
npx agentmods add skills/vpdpersonal/aspid.fasttools/aspid-editor-component
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add VPDPersonal/Aspid.FastTools --skill aspid-editor-component
Clone the repo
git clone --depth 1 https://github.com/VPDPersonal/Aspid.FastTools

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aspid-editor-component

README.md
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Your own site
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Your own site · 80×15
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Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,501 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.01501
Opus 5.5 $0.00031 $0.00600
Sonnet 5.5 $0.00015 $0.00300
Haiku 4.5 $0.00008 $0.00150

Measured 5d ago against content hash 61fc09ea745c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

aspid-editor-component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/aspid-editor-component/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Internal editor component

PKG = Aspid.FastTools/Packages/tech.aspid.fasttools. Components are internal to Aspid.FastTools.Editor and visible to the assemblies in PKG/Editor/Scripts/AssemblyInfo.cs (Aspid.Ids, Aspid.MVVM editors, tests) - changing an existing component's members can break those packages.

Read and mirror, in full, before writing:

  • PKG/Editor/Scripts/VisualElements/Internal/Components/AspidContainers/AspidBox*.cs - theme + status only;
  • .../Components/AspidDividingLines/ - own style structs in Styles/, one Set<Property> per [UxmlAttribute];
  • .../Components/AspidLabels/ - child components, nested preset. Its extensions lack SetLabelFontStyle and SetLineDirection: do not copy that gap;
  • .../Internal/Styles/ - ThemeStyle, StatusStyle, InlineStyle<T>, AspidStyles;
  • the component's sheet in PKG/Editor/Resources/UI/Components/Aspid-FastTools-Aspid<Name>.uss.

Files

Components/<Group>/Aspid<Name>.cs, Aspid<Name>Preset.cs, Aspid<Name>Extensions.cs, optional Styles/Aspid<Name><Property>Style.cs, plus the .uss and every .meta. Namespace Aspid.FastTools.UIElements.Editors.Internal with // ReSharper disable once CheckNamespace.

A path from the package root may have at most 123 characters (the Asset Store Validator limit is 140, counted from Aspid/FastTools/; scripts/check-package-files.mjs checks it). For a long component name, shorten the component part of the style struct names instead of using the pattern above: AspidAnimatedDotsBackground has AspidAnimatedDotsSizeStyle, AspidHoverGradientOverlay has AspidHoverOverlayColorStyle.

Preset and Extensions are skipped only when there is nothing to configure (AspidSwitch is a BaseField<bool>, AspidWindowFooter takes one constructor flag) or the element is a child that its owner configures through the owner's style struct (AspidHoverGradientOverlay inside AspidInspectorHeader / AspidGradientButton).

Rules

  • [UxmlElement(libraryPath = "Aspid/FastTools", visibility = LibraryVisibility.Hidden)] internal sealed partial class (hidden, so the element does not show in the UI Builder Library of a consumer project); a parameterless constructor for UXML; all constructors chain to (…, Aspid<Name>Preset preset).
  • Load only the component's own sheet: this.AddStyleSheetFromResources(StyleSheetPath). The palette and .aspid-fasttools-background* come from the host root's AddAspidThemeStyleSheets(); only standalone roots (AspidWindowFooter, InspectorNotice) call it themselves. A themed background = .AddClass(AspidStyles.BackgroundStyle) .AddClass(AspidStyles.BackgroundRoundedState).
  • Theme and status always reuse ThemeStyle / StatusStyle; create style structs after children and the sheet exist (their constructors apply the class immediately). A component-owned property (size, direction…) gets its own style struct shaped like AspidLabelSizeStyle: CustomStyleProperty<string> --aspid-fasttools-metrics-<name>, InlineStyle<Type>, class constants, GetClass with an empty-class guard for None.
  • Preset: mutable struct, public fields, setters that assign and return this, static Default built by chaining. A nested component preset must be a field, not an auto-property, or its setters modify a copy.
  • Extensions: one Set<Property> per [UxmlAttribute], returning the concrete element type.
  • USS: style against aspid-fasttools-theme--* / aspid-fasttools-status--* (added by the style structs), use the shared palette var(--aspid-colors-*) / var(--aspid-icons-*) so theme overrides work, own classes aspid-fasttools-<block>[__<element>][--<modifier>], own custom properties --aspid-fasttools-{colors|prop|metrics|icons}-<name>. No inline style.* for anything a theme should control. A new colour goes into Aspid-FastTools-Default-Dark.uss as a token, never as a literal in a component sheet, with a light value in Aspid-FastTools-Default-Light.uss (DefaultPaletteTokenTests checks it). Text needs 4.5:1: add the pair to scripts/check-contrast.mjs and run it.
  • UI drawn inside a regular Inspector (drawers, fields, notices) sits on Unity's own background: colour it with var(--unity-colors-*), not the dark palette. A built-in icon takes var(--unity-icons-*) where Unity has one; otherwise keep the d_ icon and override it under .aspid-fasttools-skin--light, which AddAspidThemeStyleSheets() sets on the light skin — resource() does not pick the skin variant. Its IMGUI twin picks the same Unity colours by EditorGUIUtility.isProSkin (see InspectorNoticeGUI), and EditorGUIUtility.IconContent takes the plain icon name, since it adds the d_ prefix on the dark skin itself.

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +8 lines 61fc09ea745c
  2. 17d ago Changed · +13 lines 2115eff1a71d
  3. 20d ago First seen · 57 lines · 77 tokens per session scan A 6242e0b50396

Subscribe to this mod's changes

aspid-editor-component is a skill published in the GitHub repository VPDPersonal/Aspid.FastTools (24 stars, last pushed today), licensed MIT. It adds 77 tokens to every session and 1,501 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-26.

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