unity-pipeline

unity-pipeline is a skill for Claude Code from VPDPersonal/Aspid.FastTools. It costs 93 tokens per session (1,634 once invoked), scanned A, original, MIT.

A shell interface for controlling a running Unity Editor, the application used to create Unity games and interactive experiences. It supports this repository’s compile, test, code-evaluation, log, screenshot, and project-check workflows.

In plain words
What is it for?
Use it to recompile and test the Unity project, evaluate C# code, read console logs, capture Game or Scene screenshots, check SerializeReference data, and add command handlers.
Why use it?
It avoids switching between the shell and Unity’s graphical editor for routine checks. It also helps target the correct project when several Unity Editors are open.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/vpdpersonal/aspid.fasttools/unity-pipeline
Any agent
npx skills add VPDPersonal/Aspid.FastTools --skill unity-pipeline
Clone the repo
git clone --depth 1 https://github.com/VPDPersonal/Aspid.FastTools

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/vpdpersonal/aspid.fasttools/unity-pipeline.svg)](https://agentmods.dev/skills/vpdpersonal/aspid.fasttools/unity-pipeline)
Your own site
<a href="https://agentmods.dev/skills/vpdpersonal/aspid.fasttools/unity-pipeline"><img src="https://agentmods.dev/badge/skills/vpdpersonal/aspid.fasttools/unity-pipeline.svg" alt="Measured on agentmods" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,634 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.01634
Opus 5 $0.00046 $0.00817
Sonnet 5 $0.00019 $0.00327
Haiku 4.5 $0.00009 $0.00163

Measured 6d ago against content hash 3035799dea8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

unity-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-pipeline/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Pipeline (live Editor control)

Stack: unity CLI (~/.unity/bin/unity, normally already on PATH) plus the UPM package com.unity.pipeline, pinned in Aspid.FastTools/Packages/manifest.json. The Editor exposes ~460 commands; the CLI just forwards to them, so no CLI update is needed when the package adds one.

Generic CLI surface (editors, licenses, headless build/test, mcp) is covered by the vendor unity-cli skill. This file covers only what is specific to Aspid.FastTools.

1. Always target a project explicitly

Several Editors run at once here — the main checkout plus .claude/worktrees/shared-*. A bare unity command … fails with COMMAND_FAILED / Multiple Unity Editor instances found.

P="$PWD/Aspid.FastTools"            # from the repo (or worktree) root
unity command <name> --project-path "$P" --format json

2. Health check — status, not pipeline list

unity status --format json          # port, project, version, PID, state per Editor

Reads the per-Editor lockfile instead of probing over HTTP: faster, and stale instances are reported as unreachable. unity pipeline list is the wrong tool for this — a closed Editor can still show Running=true there from a leftover lock. Use pipeline list only for package install/version questions.

unity list --project-path "$P" prints every command the Editor exposes with its parameter schema — use it instead of guessing argument names.

3. Edit → verify loop

unity command set_autotick --enable true --project-path "$P"   # do this first
unity command recompile --project-path "$P"
unity command recompile_status --project-path "$P"             # poll: idle|triggered|compiling|completed|up_to_date
unity command run_tests --mode editor --filter <Fixture> --project-path "$P"
  • set_autotick first. Unfocused Unity throttles its update loop, so a recompile or test run started from the shell can hang indefinitely without it.
  • The server goes silent during domain reload — commands return empty. Poll with retries; the connection restores itself afterwards (no reinstall needed).
  • run_tests right after another command can return result=null (runner still busy) — retry.
  • Long runs: --async_tests true, then poll test_status; abort with cancel_tests.

Read the full file on GitHub · 142 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 142 lines · 93 tokens per session scan A 3035799dea8d

Subscribe to this mod's changes

unity-pipeline is a skill published in the GitHub repository VPDPersonal/Aspid.FastTools (24 stars, last pushed yesterday), licensed MIT. It adds 93 tokens to every session and 1,634 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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