hayba-ui-hud-build

hayba-ui-hud-build is a skill for Claude Code, Codex from zajalist/hayba. It costs 33 tokens per session (380 once invoked), scanned A, original, MIT.

An Unreal Engine workflow for building and checking one gameplay HUD or small screen. A HUD is the information shown during play, such as status, objectives, or controls.

In plain words
What is it for?
Use it to create or update a widget, measure long and translated text, check layout and visual output, validate interaction and performance findings, compile it, and save it.
Why use it?
It helps prevent unreadable text, bad spacing, missing focus order, unsafe screen placement, and validation or compile warnings across different screen sizes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or update a widget, measure long and translated text, check layout and visual output, validate interaction and performance findings, compile it, and save it.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-ui-hud-build
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-ui-hud-build
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-ui-hud-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-hud-build/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-ui-hud-build)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-ui-hud-build"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-hud-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-ui-hud-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-ui-hud-build"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-hud-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 380 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00380
Opus 5.5 $0.00013 $0.00152
Sonnet 5.5 $0.00007 $0.00076
Haiku 4.5 $0.00003 $0.00038

Measured 13d ago against content hash e04ae09804f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-ui-hud-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-ui-hud-build/SKILL.md · 24 lines

What it actually says

Build one HUD screen

When to use

Use for one gameplay HUD or small screen with known player decisions: what must be read, what can be acted on, and which platform and viewport sizes matter. Identify long and localized text examples, controller focus order, and an update-frequency budget for dynamic elements.

Tool routing

  • Search ui_list_widget_blueprints and inspect a candidate with ui_get_widget_info. Use ui_create_widget only for a new screen. Build a small hierarchy with ui_add_element or ui_build_tree; the latter can keep a partial subtree on failure, so inspect ui_query before retrying. Use ui_set_slot_layout and focused property tools for geometry, rather than guessing canvas coordinates.
  • Check ui_measure_text with ordinary and long strings. Use ui_layout_snapshot and ui_render_widget_to_png at each target viewport. Run ui_validate for text overflow, safe area, touch targets, contrast, focus, and performance findings. Resolve each returned warning or document why the remaining condition is intentional; skipped geometry checks are open, not passing.
  • Compile with ui_compile_widget, inspect warnings, then persist with ui_save_widget. If a real gameplay HUD is required, check editor_get_state, start editor_start_pie, inspect editor_pie_widget_tree and a screenshot, and stop with editor_stop_pie. Leave an existing user session alone.

Evidence

Report widget path, hierarchy, target sizes, rendered captures, text/focus findings, compile and save state, PIE display, and every unresolved or skipped validation rule. A good static preview does not establish live data binding or controller navigation.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 33 tokens per session scan A e04ae09804f4

Subscribe to this mod's changes

hayba-ui-hud-build is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 33 tokens to every session and 380 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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