hayba-ui-warning-audit

hayba-ui-warning-audit is a skill for Claude Code, Codex from zajalist/hayba. It costs 29 tokens per session (277 once invoked), scanned A, original, MIT.

An Unreal Engine workflow for checking a user-interface widget's layout, text, clipping, and validation warnings. A widget is a screen or screen element such as a menu, label, or HUD panel.

In plain words
What is it for?
Use it to inspect widget structure, measure normal and long text, capture layout evidence, validate at target screen sizes, and track fixes and unresolved warnings.
Why use it?
It helps catch cut-off text, overlapping elements, poor readability, and other reported warnings before the interface is considered finished. It keeps visual checks separate from questions such as whether a controller can use the interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect widget structure, measure normal and long text, capture layout evidence, validate at target screen sizes, and track fixes and unresolved warnings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-ui-warning-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-ui-warning-audit
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-ui-warning-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-warning-audit/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-ui-warning-audit)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-ui-warning-audit"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-warning-audit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-ui-warning-audit

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-ui-warning-audit"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-warning-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 277 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00277
Opus 5.5 $0.00012 $0.00111
Sonnet 5.5 $0.00006 $0.00055
Haiku 4.5 $0.00003 $0.00028

Measured 13d ago against content hash eedb347910ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-ui-warning-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-ui-warning-audit/SKILL.md · 24 lines

What it actually says

Audit widget warnings

When to use

Use when a widget exists and the user wants a quality pass or reports a clipped, overlapping, or hard-to-read element. Identify the widget asset and intended viewport sizes.

Tool routing

  • Read hierarchy and properties with ui_get_widget_info and ui_query. Run ui_validate; keep each returned warning tied to its widget path and the condition that produced it.
  • Use ui_layout_snapshot for geometry and ui_render_widget_to_png for visual evidence. ui_measure_text helps test representative, long, and localized strings against available space.
  • Fix one warning class at a time with the focused widget setters discovered through hayba_search_tools. Re-run the relevant readback and validation. Do not silence a warning through visibility changes unless the intended UI state truly hides that element.

Evidence

Deliver a warning table with severity, widget, before state, fix, after state, and unresolved items. Test at the target viewport sizes. A zero-warning validator result does not establish controller usability or visual hierarchy; state those as separate checks.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 29 tokens per session scan A eedb347910ac

Subscribe to this mod's changes

hayba-ui-warning-audit is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 29 tokens to every session and 277 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

Related

Other skills, from other repositories

controller-ui

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

vucinatim/air-jam · 34 tokens

host-surface

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

vucinatim/air-jam · 37 tokens

pn-spatial-ux-patterns

Spatial interaction design, AR/VR/XR UX patterns. Depth, scale, ergonomics, interaction zones, text legibility. Use for immersive interface design.

perniemann/pnCore · 40 tokens

ux-design

Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

Donchitos/Claude-Code-Game-Studios · 31 tokens

level-actors

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.

kevinpbuckley/VibeUE · 64 tokens

materials

Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a…

kevinpbuckley/VibeUE · 95 tokens