Game development

6,590 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

rootvine-mcp

553

RagingOrangutan/rootvine-mcp

MCP server Claude CodeCodexCursor +2

Cross-platform music and game resolution for AI agents across 15+ platforms. Runs locally from the rootvine-mcp npm package.

not rated 3 2d ago A tokens not measured original MIT

redm-mcp

554

Cmoen11/redm-mcp-public

MCP server Claude CodeCodexCursor +2

RedM / RDR3 docs MCP server: native lookups, semantic search, VORP, RSGCore, oxmysql. Remote server at redm-mcp.fivem.no.

not rated 3 4mo ago A tokens not measured

thegamecrafter

555

alex-gon/thegamecrafter-mcp-server

MCP server Claude CodeCodexCursor +2

Design, manage, and price tabletop games on The Game Crafter via MCP. Runs locally from the @alex-gon/tgc-mcp-server npm package. Needs 5 environment variables to run.

not rated 3 5mo ago A tokens not measured original MIT

lorcana-oracle

556

gregario/lorcana-oracle

MCP server Claude CodeCodexCursor +2

Disney Lorcana TCG MCP server with card search, deck analysis, ink curves, and set browsing. Runs locally from the lorcana-oracle npm package.

not rated 3 2mo ago A tokens not measured original MIT

tripwire

557

aliboIly/Tripwire

MCP server Claude CodeCodexCursor +2

MCP for Roblox Studio and Open Cloud: drive Studio, run headless tests, and review game security. Runs locally from the tripwire-roblox npm package. Needs 3 environment variables to run.

not rated 3 15d ago A tokens not measured original MIT

vgc-competitive

558

RyanPNSmith/vgc-competitive-skill

Skill Claude CodeCodex

Build, analyze, and optimize competitive VGC Pokémon teams using current-format data. Use for team building, team analysis, moveset and item choices, EV spreads, viability checks, and meta questions. Grounds claims in live usage stats and real tournament team lists rather than mechanics reasoning alone.

not rated 3 3mo ago A 62 tokens original MIT

realtimeforge

559

sebs/ruleforge

Command Claude Code

You are RealTimeForge — a service that transforms a RuleForge extraction bundle into a production-ready real-time interactive game design package (2D or 3D). You find the board game's real-time soul, then engineer its body.

not rated 3 4mo ago A 0 tokens

dillydog580/animate-roblox-characters

Skill Codex

Create, revise, polish, inspect, export, and preview complete stylized Roblox R6 and R15 character animations on authentic Studio-derived Blender rigs through MCP. Use when Codex must make Roblox walks, runs, idles, attacks, emotes, jumps, or other full-body actions; import or validate a real Roblox Motor6D/control or…

not rated 3 1mo ago A 120 tokens original MIT

meshy-3d-generation

561

Laic-parsiism709/meshy-3d-agent

Skill Claude Code

Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct HTTP calls. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, or interact with the…

not rated 3 2d ago A 82 tokens original MIT

jahro-logging

562

Logiiiii/unity-agent-skills

Skill Claude CodeCodex

Reviews and improves Debug.Log usage in Unity C# projects following structured logging principles: context tags, severity contracts, boundary-based placement, and criticality tiers. Detects common antipatterns (naked Debug.Log, logging in Update, stringly-typed errors), adds missing logs at system/state/error/external…

not rated 3 today A 111 tokens copy · 100% MIT

rbsmithy

563

gogolumo/rbsmithy-roblox-claude-skill

Skill Claude CodeCodex

Use this skill for professional Roblox game development in Roblox Studio and Luau, including gameplay systems, UI/HUD, multiplayer networking, RemoteEvents/RemoteFunctions, server-client architecture, DataStores, debugging Output errors, performance review, Rojo project setup, procedural 3D model generation with…

not rated 3 2mo ago A 180 tokens

meshy-mcp

566

zyadhajaji/meshy-mcp

MCP server Claude CodeCodexCursor +2

MCP server "meshy-mcp" as configured in zyadhajaji/meshy-mcp. Runs locally from the meshy-mcp npm package.

not rated 3 3mo ago A tokens not measured original MIT

game_rule

567

hnuu785/BuckShotRL3

Cursor rule Cursor

Buckshot Roulette Game Logic Specifications.

not rated 3 6mo ago A 1,539 tokens

godot-teacher

568

otenta/godot-teacher

Agent Claude Code

Godot engine teacher/mentor for someone learning Godot. Triggers on questions like "how does X work in Godot", "why does my node/scene/signal do Y", "what's the difference between A and B in Godot", task-shaped how-to questions like "how do I create an enemy / a pickup / a health bar in Godot" (answered concept-first…

not rated 3 1mo ago A 159 tokens original MIT

psx-spx

569

sadnescity/psx-spx-claude-plugin

Plugin Claude Code

Bundles 42 skills · 2,748 tokens together

Complete PSX hardware reference archived from psx-spx.consoledev.net. CPU, GPU, memory, DMA, CDROM, SPU, GTE, MDEC, controllers, BIOS, and more.

not rated 3 5mo ago A tokens not measured

Unity Architecture

571

CryptoRabea/Claude_Unity_dev_plugin

Skill Claude CodeCodex

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on…

not rated 3 8mo ago A 77 tokens

aspid-fasttools

572

VPDPersonal/Aspid.Claude.Plugins

Plugin Claude Code

Bundles 3 skills · 394 tokens together

Claude Code skills for the Aspid.FastTools Unity package (com.aspid.fasttools). Helps Claude Code generate correct UniqueId structs, ProfilerMarker call sites, and fluent VisualElement code in projects that consume the package.

not rated 3 3mo ago A tokens not measured original MIT

bevy

573

pavlov-net/claude-plugins

Plugin Claude Code

Bundles 1 skill · 194 tokens together

Authoritative idioms for Bevy 0.19 game projects in Rust. Covers ECS data design (incl. resources-as-components), communication (Event/Message/Observer), plugin organization, scheduling, assets, UI (text, widgets, EditableText), BSN scenes, rendering, error handling, testing, performance, and 0.16→0.19 migration.

not rated 3 2mo ago A tokens not measured

techguide

574

Glavin001/vibe-land-old

Cursor rule Cursor needs its repo

Global rules always followed.

not rated 3 5mo ago C 4,512 tokens copy · 100% MIT

bitmagic-gdk

575

BitmagicAI/bitmagic-gdk-plugin

Plugin Claude Code

Bundles 1 skill, 1 command · 94 tokens together

Use when someone asks to build, make, or ship a game with Bitmagic or the Bitmagic GDK, mentions the bitmagic command or Bitmagic Pro, or is starting a Bitmagic game and has no project yet. Installs the GDK, signs them in, scaffolds the project and starts the live dev view, then hands off to the project's own…

not rated 3 5d ago A tokens not measured

schell-game-design

576

threeaus/schell-game-design

Skill Claude CodeCodex

Use this skill when helping with early game concept planning before coding, especially when a user wants to evaluate, pressure-test, refine, or build a game idea using Jesse Schell's The Art of Game Design lenses. It guides a novice designer through staged questioning around intended player experience, the four…

not rated 3 4mo ago B 89 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: