Skill Claude CodeCodex
Fixture skill exercising the MCP prompts primitive (issue #731 gateway aggregation coverage). Ships two template prompts via a sibling prompts.yaml so gateway prompts/list has something to merge from the maya-side backend.
Skill Claude CodeCodex
Fixture skill exercising the MCP prompts primitive (issue #731 gateway aggregation coverage). Ships two template prompts via a sibling prompts.yaml so gateway prompts/list has something to merge from the maya-side backend.
Skill Claude CodeCodex
ForgeCAD-style third-party skill — create basic CAD primitives (cube, cylinder, cone) inside a ForgeCAD-like environment. Used by the E2E multi-service test suite to validate third-party skill ecosystem discovery, loading, and invocation.
Instructions file CodexOpenCode
Instructions for dcc-mcp/dcc-mcp-blender, covering agents.md — dcc-mcp-blender agent navigation map, agent control path, cli availability and updates, 30-second summary and quick start (3 lines).
Instructions file
Instructions for dcc-mcp/dcc-mcp-blender, covering what this project does, claude desktop configuration, progressive loading — important for claude, claude-specific tips and quick test prompts.
Instructions file Gemini CLI
Instructions for dcc-mcp/dcc-mcp-blender, covering gemini.md — google gemini / vertex ai integration guide, what this project does, gemini-specific strengths, 1. skill script generation and 2. structured tool results.
Skill Claude CodeCodex
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, install a startup bridge, generate MCP host configuration, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Blender animation — keyframes, frame ranges, curve inspection, key deletion, and baking.
Skill Claude CodeCodex
Blender asset source discovery — search filesystem and asset libraries for importable 3D assets.
Skill Claude CodeCodex
Blender custom property CRUD — get, set, list, delete, and rename custom attributes on objects.
Skill Claude CodeCodex
Blender camera management — create, configure and set active cameras.
Skill Claude CodeCodex
Blender collection management — create, link objects, and organize scene hierarchy.
Skill Claude CodeCodex
Blender add-on development diagnostics, reloads, UI metadata, and environment checks.
Skill Claude CodeCodex
Blender export preset skill for saving, loading, listing, and deleting reusable scene-stored export options for interchange workflows.
Skill Claude CodeCodex
Blender driver and expression system — add/edit/remove drivers, manage driver variables, evaluate expressions.
Skill Claude CodeCodex
Plan and install downloaded Blender extension or legacy add-on packages.
Skill Claude CodeCodex
Blender Geometry Nodes group, modifier, and exposed input tools.
Skill Claude CodeCodex
Blender geometry creation and export tools for real bpy workflows.
Skill Claude CodeCodex
Blender cross-DCC asset import skill — consumes an AssetDescriptor, opens the asset file in Blender, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
Skill Claude CodeCodex
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
Skill Claude CodeCodex
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls.
Skill Claude CodeCodex
Blender lighting — create, configure and manage lights and world background.
Skill Claude CodeCodex
Blender material presets, shader assignments, texture images, and color-management helpers.
Skill Claude CodeCodex
Blender material system — create, assign, modify and list materials.
Skill Claude CodeCodex
Blender authoring skill for verified cross-DCC modeling verbs, polygon mesh inspection, cleanup, topology mutation, UV generation, material assignment, hierarchy, and modifier workflows. Use this before falling back to blender-scripting whenever a workflow models or edits mesh topology.