Skill Claude Code
Blender collection management — create, link objects, and organize scene hierarchy.
Skill Claude Code
Blender collection management — create, link objects, and organize scene hierarchy.
Skill Claude Code
Blender add-on development diagnostics, reloads, UI metadata, and environment checks.
Skill Claude Code
Blender export preset skill for saving, loading, listing, and deleting reusable scene-stored export options for interchange workflows.
Skill Claude Code
Blender driver and expression system — add/edit/remove drivers, manage driver variables, evaluate expressions.
Skill Claude Code
Plan and install downloaded Blender extension or legacy add-on packages.
Skill Claude Code
Blender Geometry Nodes groups, modifiers, exposed inputs, and revision-guarded interface socket editing.
Skill Claude Code
Blender geometry creation and export tools for real bpy workflows.
Skill Claude Code
Blender cross-DCC asset import skill — consumes an AssetDescriptor, opens the asset file in Blender, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
Skill Claude Code
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
Skill Claude Code
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls.
Skill Claude Code
Blender lighting — create, configure and manage lights and world background.
Skill Claude Code
Blender material presets, shader assignments, texture images, and color-management helpers.
Skill Claude Code
Blender material system — create, assign, modify, list, and exchange MaterialX materials.
Skill Claude Code
Blender authoring skill for verified cross-DCC modeling verbs, polygon mesh inspection, cleanup, topology mutation, UV generation, material assignment, hierarchy, and modifier workflows. Use this before falling back to blender-scripting whenever a workflow models or edits mesh topology.
Skill Claude Code
Blender mesh operations — modifiers, subdivision, and mesh editing.
Skill Claude Code
Blender node graph introspection — compositor nodes, cross-graph discovery (material, geometry, compositor).
Skill Claude Code
Blender object manipulation — create, delete, move, rotate, scale and duplicate objects.
Skill Claude Code
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools.
Skill Claude Code
Blender asset metadata, project context, publish manifests, package prep, and verified ComfyUI GLB publishing.
Skill Claude Code
Blender pose library skill for listing, saving, loading, and mirroring reusable armature poses stored on Blender armature objects.
Skill Claude Code
Pipeline stage — render farm integration: validate scenes, write job configs, submit to Deadline or Flamenco, and query job status. Use for distributed render submission. Not for local renders (blender-render).
Skill Claude Code
Blender rendering — render scenes, run observable background animation jobs, capture viewport images, and configure output.
Skill Claude Code
Blender authoring skill for armatures, bones, constraints, armature binding, rest/pose inspection, bulk pose transforms, shape keys, drivers, and simple retargeting. Use this for character setup before falling back to blender-scripting.
Skill Claude Code
Blender scene assembly — merge .blend files, append/link data blocks, manage view layers and external references.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: