hoatv2211

52 mods across 1 repository, 3 stars between them.

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a C++ server and Unity client protocol manifest or wire compatibility review covers packet version negotiation, numeric opcode registry, byte layout order, direction, and request-response pairing.

3 5d ago A 44 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when diagnosing a multi-service local game environment with port conflicts, process listeners, configured ports, service names, startup dependencies, and cross-project isolation concerns.

3 5d ago A 39 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when narrative, quest, dialogue, objective, state, reward, localization, cinematic, and implementation teams need one explicit content contract; not for general story brainstorming or protocol review.

3 5d ago A 44 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a game needs a platform and device compatibility matrix across OS, hardware, GPU, memory, resolution, input, network, storefront, certification, test evidence, and support policy; not for store metadata preparation.

3 5d ago A 51 tokens original MIT

playtest-evidence

30

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when planning or reviewing game playtests that need structured scenarios, participant context, observations, reproduction evidence, severity, and honest separation of observed findings from conclusions.

3 5d ago A 37 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a game product experiment or A/B test needs review across hypothesis, population, assignment, metrics, guardrails, instrumentation, segmentation, sample size, significance, novelty, ethics, and decision rules; not for telemetry schema alone.

3 5d ago A 54 tokens copy · 83% MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a production plan needs a read-only dependency risk review covering critical path, ownership gaps, blocked handoffs, mitigation, escalation, and schedule exposure; not for creating the baseline production schedule.

3 5d ago A 46 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a game project, milestone, or feature needs a QA test strategy and coverage matrix across risk, test levels, platforms, environments, ownership, automation, regression, evidence, and exit criteria; not for one playtest session.

3 5d ago A 55 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a release candidate or RC needs a go/no-go readiness decision across required artifacts, test summaries, known issues, approvals, compatibility, monitoring, and rollback.

3 5d ago A 39 tokens original MIT

review-swarm

35

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when reviewing a known change set through parallel read-only code, architecture, test, safety, or product lanes with disjoint concerns and one integrator verdict.

3 5d ago A 36 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when changing project files or generated state requires a report-only dry run, exact scope, backup manifest, apply verification, and a tested restore path.

3 5d ago A 35 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when versioning or converting serialized player save files, profiles, checkpoints, or persistence payloads across recognized save-format versions with fixture compatibility and rollback.

3 5d ago A 36 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when creating or revising a GameStudio-CodexKIT skill, resolving ambiguous skill triggers, auditing provenance or lifecycle maturity, or deriving reusable capabilities from session history.

3 5d ago A 41 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when preparing a game for Steam, console, mobile, or other storefront submission with platform metadata, compliance, ratings, privacy, package, entitlement, and approval requirements.

3 5d ago A 40 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when selecting project investigator, implementer, independent verifier, or profile specialist roles with expected output, do-not-touch scope, critical-path ownership, disjoint writers, concurrency limits, or no child agents.

3 5d ago A 47 tokens original MIT

studio-handoff

41

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when pausing, transferring, or reactivating game-studio work and a durable handoff must capture branch, goal, scope, files, commands, Verified Snapshot Unverified BLOCKED facts, failures, decisions, next actions, and a reactivation prompt.

3 5d ago A 57 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a game milestone needs production planning across schedule, staffing, workstreams, dependencies, delivery forecast, scope, and milestone acceptance; not for decomposing one approved feature into work packets.

3 5d ago A 43 tokens copy · 86% MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when collecting a game project goal, scope, risk tier, engine and version, subsystem ownership, constraints, and do-not-touch paths into an actionable intake task packet.

3 5d ago A 39 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when running gamestudio init, status, or uninit, or bootstrapping a new or adopted game repository with AGENTS.md, HANDOFF.md, .agents/CONTRACT.md, project governance, a subsystem registry, or a per-project adapter report, plan digest, named reviewer, backup root, generated agent overlay, apply, uninstall, and…

3 5d ago A 85 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when .agents/project-profile.yaml, nested Git roots, or cross-repository game work requires a profile-defined repository route, validation slice, or cross-project phase.

3 5d ago A 38 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when reviewing game analytics or telemetry event names, IDs, required properties, types, versions, privacy classes, producers, consumers, and backward compatibility before instrumentation changes.

3 5d ago A 39 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when auditing Unity asset GUID and meta consistency, duplicate GUIDs, missing meta files, stale references, or import and prefab reference failures without editing assets.

3 5d ago A 39 tokens original MIT