SessionStart
49pixel-cellar/Claude-Code-Game-Studios
Hook Claude Code
Runs when a session starts, executing session-start.sh and detect-gaps.sh via bash (2 commands). From pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
Hook Claude Code
Runs when a session starts, executing session-start.sh and detect-gaps.sh via bash (2 commands). From pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
Hook Claude Code
Runs before the agent uses a tool for Bash tool calls, executing validate-commit.sh and validate-push.sh via bash (2 commands). From pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
Hook Claude Code
Runs after a tool call finishes for Write and Edit tool calls, executing validate-assets.sh via bash. From pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
Hook Claude Code
Runs before the context is compacted, executing pre-compact.sh via bash. From pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
Hook Claude Code
Runs when the agent finishes a response, executing session-stop.sh via bash. From pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
Hook Claude Code
Runs when a subagent starts, executing log-agent.sh via bash. From pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
Settings file Claude Code
Agent settings declaring 6 hook events (SessionStart, PreToolUse, PostToolUse, PreCompact) and 10 allowed tools.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A guide for writing an Architecture Decision Record (ADR), a document that records an important technical choice, its context, alternatives, and consequences.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
Skill "asset-audit" from pixel-cellar/Claude-Code-Game-Studios, covering asset audit report -- [category] -- [date], summary, naming violations, size violations and format violations.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A game-balance analysis guide for checking combat, economy, progression, and loot data, formulas, and configuration. It looks for abnormal values, broken progress curves, dominant strategies, and resource imbalances.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A planning aid for developing a game idea, with six translated brainstorming stages. It covers concepts such as the core loop—the repeated actions that make up play—and scope creep, where a project keeps growing beyond its plan.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A guide for creating structured bug reports or analyzing code for possible defects. It covers reproduction steps, severity, environment, technical context, evidence, and likely causes.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A Chinese translation of a changelog-writing guide for coding agents. It preserves the original Markdown structure, placeholders, and code blocks.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A code review guide translated into Chinese, with explanations of software design principles such as Single Responsibility, the idea that each part of a program should have one clear job. Its review template remains in English.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
已将 .claude/skills/design-review/SKILL.md 翻译为中文:.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A Chinese translation of a design-system guide for game projects. It keeps the YAML name, code blocks, and Markdown structure unchanged while translating the instructions and explaining terms on first use.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A task-estimation guide that assesses work by examining complexity, dependencies, past delivery speed, scope, and risk. It produces an estimate with assumptions and a confidence level.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude CodeCodex
A readiness check for moving a game project from one development stage to the next. It checks required documents, quality conditions, and blockers, then can record the new stage in a project status file.