Game development plugins

8,763 tagged Game development, measured the same way as everything else here.

Browse within: game-development 22godot 8game 7codex-plugin 6multiplayer 6nextjs 6realtime 6supabase 6claude-plugins 5minecraft 5unity 5

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a…

783 +28 9d ago A 158 tokens original Apache-2.0

game-feel

123

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game…

783 +28 9d ago A 116 tokens original Apache-2.0

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…

783 +28 9d ago A 121 tokens original Apache-2.0

sprite-gen

125

aldegad/sprite-gen

Skill Claude CodeCodex

Generate clean 2D game sprites and animation atlases with a component-row pipeline: base identity, numeric sprite-request SSoT, per-state layout guides, image-gen row strips, chroma-key alpha cleanup, connected-component frame extraction, cell-based atlas composition, QA reports, and runtime manifest framelayout. Its…

765 3d ago A 291 tokens original Apache-2.0

html-game-generator

126

buildfastwithai/gen-ai-experiments

Skill Claude CodeCodex

Build a complete, polished, production-quality browser game inside a single self-contained HTML file using only vanilla HTML, CSS and JavaScript — no frameworks, no libraries, no external assets. Use this skill whenever the user asks for a game, a playable demo, a prototype, an interactive toy, or anything "inspired…

758 11d ago A 195 tokens original MIT

yurineko73/Godot-MCP-Native

Instructions file CodexOpenCode

Project instructions for a Godot 4.6 editor plugin that provides a built-in MCP server, allowing AI assistants to read and modify Godot projects. MCP is a standard way for software tools to expose actions and data to AI assistants.

748 +5 1mo ago A 3,847 tokens original MIT

gdmcp

128

yurineko73/Godot-MCP-Native

Skill Claude CodeCodex

Use the installed gdmcp CLI to inspect, edit, run, and debug a Godot project without loading the complete Godot MCP tool catalog.

748 +5 1mo ago A 34 tokens original MIT

release

129

yurineko73/Godot-MCP-Native

Skill Claude CodeCodex

Automate Godot MCP Native plugin and CLI release. Bumps versions, runs tests, builds packages, creates GitHub Release draft.

748 +5 1mo ago A 29 tokens original MIT

compat-hunter

130

layoutit/polycss

Skill Claude CodeCodex

Use when hunting for OBJ/GLB/glTF/VOX parser compatibility issues by streaming candidate models, parsing each immediately, deleting clean files, and retaining only actionable failures, unknown warnings, or unexplained zero-polygon outputs. Especially useful in the polycss repo with scripts/compat-hunter.mjs.

747 8d ago A 66 tokens original MIT

novel-to-game

131

zenstory-ai/novel-to-game

Plugin Claude Code

A seven-skill workflow for adapting a novel into a playable game based on the source story. It covers game design, world and art design, building, and evidence-based quality checks.

724 7d ago A tokens not measured original MIT

zenstory-ai/novel-to-game

Instructions file CodexOpenCode

Instructions for zenstory-ai/novel-to-game, covering noveltogame engineering guide, rules and verification.

724 7d ago A 580 tokens original MIT

game-art-direction

133

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Direct game art and creative vision. Turn GAMEDESIGN into a production-level ARTDIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and…

724 7d ago A 168 tokens original MIT

game-build

134

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAMEDESIGN, and ARTDIRECTION when production begins, into a minimal BUILDBRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game…

724 7d ago A 151 tokens original MIT

game-world-design

135

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Design game experience, systems, and levels. Converge the chosen concept into one GAMEDESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write…

724 7d ago A 168 tokens original MIT

phaser-best-practices

136

onmax/nuxt-skills

Skill Claude CodeCodex

Builds and refactors Phaser 3 browser games. Use for creating a new Phaser project, adding scenes, entities, physics, UI, tilemaps, animations, input, audio, camera, or for fixing Phaser-specific bugs and performance problems.

703 +1 9d ago A 56 tokens

optimize-web

137

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server compression configured, or needs guidance on resource stripping…

666 +10 12d ago A 79 tokens

physics-3d-collision

138

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope: OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast missing, ragdoll explosion, AddForce stops working after settling, MeshCollider rules, and similar 3D PhysX symptoms.…

666 +10 12d ago A 0 tokens

unity-cli

139

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall…

666 +10 12d ago A 136 tokens

GodotPrompter

140

jame581/GodotPrompter

Plugin Claude Code

Agentic skills framework for Godot 4.x game development — 55 domain-specific skills for GDScript and C#.

651 +8 20d ago A tokens not measured original MIT

jame581/GodotPrompter

Instructions file CodexOpenCode

Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).

651 +8 20d ago A 34 tokens original MIT

jame581/GodotPrompter

Instructions file

Instructions for jame581/GodotPrompter, covering godotprompter — contributor guidelines, project overview, supported platforms, conventions and skill authoring.

651 +8 20d ago A 1,613 tokens original MIT

jame581/GodotPrompter

Instructions file Gemini CLI

Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).

651 +8 20d ago A 36 tokens original MIT

godot-animator

144

jame581/GodotPrompter

Agent

Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace syncmode and ping-pong looping — Godot 4.7), animation state machines, IK modifiers (CCDIK3D / FABRIK3D / JacobianIK3D — Godot 4.6+)…

651 +8 20d ago A 414 tokens original MIT