gamedev-skills/awesome-gamedev-agent-skills
Plugin Claude Code
Plugin marketplace listing 10 plugins: gamedev, router, godot, unity, unreal.
8,763 tagged Game development, measured the same way as everything else here.
Browse within: game-development 22godot 8game 7codex-plugin 6multiplayer 6nextjs 6realtime 6supabase 6claude-plugins 5minecraft 5unity 5
gamedev-skills/awesome-gamedev-agent-skills
Plugin Claude Code
Plugin marketplace listing 10 plugins: gamedev, router, godot, unity, unreal.
gamedev-skills/awesome-gamedev-agent-skills
Skill Claude CodeCodex
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a…
gamedev-skills/awesome-gamedev-agent-skills
Skill Claude CodeCodex
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game…
gamedev-skills/awesome-gamedev-agent-skills
Skill Claude CodeCodex
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…
Skill Claude CodeCodex
Generate clean 2D game sprites and animation atlases with a component-row pipeline: base identity, numeric sprite-request SSoT, per-state layout guides, image-gen row strips, chroma-key alpha cleanup, connected-component frame extraction, cell-based atlas composition, QA reports, and runtime manifest framelayout. Its…
buildfastwithai/gen-ai-experiments
Skill Claude CodeCodex
Build a complete, polished, production-quality browser game inside a single self-contained HTML file using only vanilla HTML, CSS and JavaScript — no frameworks, no libraries, no external assets. Use this skill whenever the user asks for a game, a playable demo, a prototype, an interactive toy, or anything "inspired…
Instructions file CodexOpenCode
Project instructions for a Godot 4.6 editor plugin that provides a built-in MCP server, allowing AI assistants to read and modify Godot projects. MCP is a standard way for software tools to expose actions and data to AI assistants.
Skill Claude CodeCodex
Use the installed gdmcp CLI to inspect, edit, run, and debug a Godot project without loading the complete Godot MCP tool catalog.
Skill Claude CodeCodex
Automate Godot MCP Native plugin and CLI release. Bumps versions, runs tests, builds packages, creates GitHub Release draft.
Skill Claude CodeCodex
Use when hunting for OBJ/GLB/glTF/VOX parser compatibility issues by streaming candidate models, parsing each immediately, deleting clean files, and retaining only actionable failures, unknown warnings, or unexplained zero-polygon outputs. Especially useful in the polycss repo with scripts/compat-hunter.mjs.
Plugin Claude Code
A seven-skill workflow for adapting a novel into a playable game based on the source story. It covers game design, world and art design, building, and evidence-based quality checks.
Instructions file CodexOpenCode
Instructions for zenstory-ai/novel-to-game, covering noveltogame engineering guide, rules and verification.
Skill Claude CodeCodex
Direct game art and creative vision. Turn GAMEDESIGN into a production-level ARTDIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and…
Skill Claude CodeCodex
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAMEDESIGN, and ARTDIRECTION when production begins, into a minimal BUILDBRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game…
Skill Claude CodeCodex
Design game experience, systems, and levels. Converge the chosen concept into one GAMEDESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write…
Skill Claude CodeCodex
Builds and refactors Phaser 3 browser games. Use for creating a new Phaser project, adding scenes, entities, physics, UI, tilemaps, animations, input, audio, camera, or for fixing Phaser-specific bugs and performance problems.
Skill Claude CodeCodex ✓ vendor
Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server compression configured, or needs guidance on resource stripping…
Skill Claude CodeCodex ✓ vendor
3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope: OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast missing, ragdoll explosion, AddForce stops working after settling, MeshCollider rules, and similar 3D PhysX symptoms.…
Skill Claude CodeCodex ✓ vendor
Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall…
Plugin Claude Code
Agentic skills framework for Godot 4.x game development — 55 domain-specific skills for GDScript and C#.
Instructions file CodexOpenCode
Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).
Instructions file
Instructions for jame581/GodotPrompter, covering godotprompter — contributor guidelines, project overview, supported platforms, conventions and skill authoring.
Instructions file Gemini CLI
Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).
Agent
Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace syncmode and ping-pong looping — Godot 4.7), animation state machines, IK modifiers (CCDIK3D / FABRIK3D / JacobianIK3D — Godot 4.6+)…
At most 3 mods per repository are shown here — the rest are on their repository pages: