cursorrules
25Cursor rule Cursor
The adapter's play() and createactiongraph() call ensurephysicsworld() to guarantee this. When user presses Play from UI, the script must do its own World + initializephysics() in a warmup phase.
196 tagged Game development, measured the same way as everything else here.
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Cursor rule Cursor
The adapter's play() and createactiongraph() call ensurephysicsworld() to guarantee this. When user presses Play from UI, the script must do its own World + initializephysics() in a warmup phase.
Cursor rule Cursor
This document provides guidelines for AI-assisted development of this NES (Nintendo Entertainment System) emulator written in PHP.
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Caution when editing viewer code or its call sites.
Common-ka/ai-agent-unity-rules
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Assets/ ├── !Project/ # Main project content (! keeps it at top) │ ├── Art/ │ │ ├── Materials/ │ │ ├── Models/ │ │ ├── Textures/ │ │ └── Animations/ │ ├── Audio/ │ │ ├── Music/ │ │ ├── SFX/ │ │ └── Mixers/ │ ├── Prefabs/ │ │ ├── Characters/ │ │ ├── Environment/ │ │ ├── UI/ │ │ └── Effects/ │ ├── Scenes/ │ │ ├──…
Common-ka/ai-agent-unity-rules
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Guidelines for working with the New Input System in Unity 6.2.
Common-ka/ai-agent-unity-rules
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Assets/ ├── UI/ │ ├── Runtime/ │ │ ├── Controllers/ │ │ │ └── MainMenuController.cs │ │ ├── Views/ │ │ │ └── MainMenuView.cs │ │ ├── ViewModels/ │ │ │ └── HealthViewModel.cs │ │ ├── UXML/ │ │ │ └── MainMenu.uxml │ │ └── USS/ │ │ └── MainMenu.uss │ └── Editor/ │ └── UIBuilderExtensions.cs.
oculus-samples/Unity-PerformanceSettings
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
oculus-samples/Unity-MetaXRAudioSDK
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
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Union ♾️ - The Unity MCP Server.
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Union ♾️ - The Unity MCP Server.
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Union ♾️ - The Unity MCP Server.
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This is RbxSync, a bidirectional sync tool for Roblox Studio. Use RbxSync tools instead of Rojo.
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Use hera-agent-unity CLI for any Unity Editor task — measure, do not guess, save tokens.
Cursor rule
Use hera-agent-unity CLI for any Unity Editor task — measure, do not guess, save tokens.
oculus-samples/Unity-MetaXRInteractionSDK-AvatarSample
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
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You are working with a World Labs MCP server that generates and manages generative 3D worlds, sparks, painting portals, and a world library.
7oSkaaa/polygon-problems-generator
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Shared Polygon problem-generator rules (roster, layout, pipeline).
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League Client MCP — instructions for working with the live LoL client via MCP tools. Always apply when working in this repo.
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A MCP Server with various chess functionality.
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Use Hera whenever a Godot task needs live editor or running-game inspection, scene or node changes, play control, debugging, or runtime QA. Prefer verified hera CLI results over inferring state from project files.
Cursor rule Cursor
Lua style and WoW runtime safety guardrails.
oculus-samples/Unity-TrackedKeyboard
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
thinktidevibes/2D-Survival-Multiplayer-Game
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Guide for adding new deployable items (e.g., structures, placeables) to the world.
thinktidevibes/2D-Survival-Multiplayer-Game
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This rules file specifies the architecture, patterns, and conventions for the Vibe Coding 2D Survival Multiplayer project. AI assistants should use this information to understand the codebase structure and make appropriate recommendations.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: